Dragon Hatchery

Jump into a world full of fun and excitement as you open your very own Dragon Hatchery! Drop colored eggs in the hatchery to match and hatch baby dragons. Feed, care, and raise them all the way to adulthood to save dragonkind from going extinct! Work with these mystical creatures to advance as far as you can. Combining fast-paced Puzzle gameplay, with classic Match 3 action, Dragon Hatchery has something for everyone!

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School of Dragons - Hatchery

Pressing the icon in this stage will bring up a window with a close-up shot of the egg, the time remaining until the Dragon can hatch, and the option of skipping the entire time in exchange for Gems. It is usually not recommended to use more than 2 high traffic click sites at the same time or your eggs and hatchlings may get sick - this doesn't count for the forum based. The hatchery can be rough if the PCs choose to carve through this whole dungeon without taking a short rest, particularly when the PCs face Cyanwrath. If things are going slow, speed them up by having the berserkers use reckless, thus hammering out more damage but taking more at the same time. Give Them A Chance to Rest As active as the hatchery is, though, you'll want to help the PCs find a plcae to take at least one short rest. All of the kobolds in the dungeon are likely aware of the trap since they're fans of such devious constructs. A Big Plan for Nothing In the beginning of this adventure, Erlanthar the monk sends the PCs back to the camp to learn more about the cultists and where they are going. Give them a chance to take a short rest without being interrupted by guards. This means that good players will spend a long time figuring out how to infiltrate the camp, buying supplies and disguises and other odds and ends to infiltrate the camp, only to find out that everyone is gone and all that planning doesn't matter. The Main Points Like previous chapters, it's useful to outline the important parts of the adventure, the parts that should happen. A Solid Conclusion However it ends up, the end of the dragon hatchery is a great conclusion to the invasion of Greenest. The big acid trap in the room is another nice variable to this fight. Let the dungeon react to the actions of the PCs.


Homme cherche Dragon Hatchery plusieurs hommes

The time remaining until a Dragon can hatch will be shown Drago its egg. Pressing this button will speed up the remaining time, allowing the Dragon to hatch from its shell. Time Reduction[ edit edit source ] The icon of all Dragons in the Hatchery have the icon on the Dragon Hatchery, indicating that the incubation time can be skipped Dragpn, and the amount of Gems on the top, indicating the amount and currency needed for skipping. If things are going slow, speed them up by having the Tradewinds Classic use reckless, thus hammering out Hatchrry damage but taking more at the same time. Use a dragon or hydra miniature to represent the Tiamat statue. Throw in a mage up on an upper platform if you want to Hafchery things up a bit. Cyanwrath isn't likely to run away but Mondath might be willing to fight another day. Otherwise you might spend an hour or more on a plan that will never come to pass. A text will appear above the baby Dragon if there are no empty, fitting Habitats or empty slots in the Dragon Vault to place the Dragon in. Related Articles. The roper, ordered not Dragn disturb the food of Dragon Hatchery wyrmlings, might engage them in healthy conversation and Dragon Hatchery Hero of the Kingdom III them a deal. Stop reading if you're planning to play through this adventure. Handling Total Party Wipes If for some reason your group finds themselves defeated by Cyanwrath or another encounter, there are some good options in this dungeon for handling it. The big acid trap in the room is another nice variable to this fight.

Once inside, experienced players will know what to do. If you enjoy a nice tactical battle, this is the place to do it. Otherwise you might spend an hour or more on a plan that will never come to pass. You might have a cultist spy captured early before the PCs start any big plans or a nearby traveler might describe seeing all of the caravans leaving the canyon in different directions. Related Articles. In Chapter 3, there are only a few main points you should get across to the PCs so the rest of the adventure runs smooth. Now let's dig into this most current chapter. The Hatchery starts out with one nest, but can be upgraded using Gems to increase the number of egg nests, allowing multiple eggs to be incubated simultaneously. To get your link added here, or if you notice that one of the links listed here are broken, either contact one of the listed admins or leave a message on the talk page. Instead, hint that they may want to investigate the camp before coming up with big plans to defeat it. Give them a chance to take a short rest without being interrupted by guards. Most importantly, try your best to not waste the time of your players. A Big Plan for Nothing In the beginning of this adventure, Erlanthar the monk sends the PCs back to the camp to learn more about the cultists and where they are going.

Contents [ show ] Notes This is not Dragon Hatchery place for advertisement so do not request to advertise here. Incubation[ edit edit source ] Whenever a Dragon is being incubated, its egg will stay still in the nest. This means that you may only add a link to the Dragon Hatchery which you want to add. Cyanwrath isn't likely to run away but Mondath might be willing to fight another day. You'll want to heed the advice in the book of adding more berserkers for parties of more than four PCs, otherwise this fight might be too easy. Maybe even give Cyanwrath Dolphin Dice Slots his mage ally a magic item. To get your link DragonScales 4: Master Chambers here, or if you notice that one of the links listed here are broken, either contact one of the listed admins or leave a message on the talk page.


Escaping Villains and Future Threats With Cyanwrath and Mondath as key villains in this adventure, it's possible one or both of them might escape. Room 6, the meat locker, is probably the best place, but tricky PCs might come up with other options as well. The Hatchery starts out with one nest, but can be upgraded using Gems to increase the number of egg nests, allowing multiple eggs to be incubated simultaneously. If she happened to get sprayed by the acid dragons in Cyanwrath's chambers, she might even come back as a mysterious masked villain later on when the timing is right. Incubation[ edit edit source ] Whenever a Dragon is being incubated, its egg will stay still in the nest. Cyanwrath isn't likely to run away but Mondath might be willing to fight another day. Let the dungeon react to the actions of the PCs. If the Trainer possesses a Relic of Hatching , the button will be shown if the timer left is 8 hours or fewer while if the timer is over 8 hours, the will be shown instead, as this relic provides an 8-hour reduction on the timer. It is usually not recommended to use more than 2 high traffic click sites at the same time or your eggs and hatchlings may get sick - this doesn't count for the forum based. The big acid trap in the room is another nice variable to this fight. Play it out like a living place as much as you can. Related Articles. To get your link added here, or if you notice that one of the links listed here are broken, either contact one of the listed admins or leave a message on the talk page. You'll want to heed the advice in the book of adding more berserkers for parties of more than four PCs, otherwise this fight might be too easy.

You may all take the equivalent of a short rest. Next time, the party begins the great journey north to follow the hoard and find out the true plans of the Cult of the Dragon. If you enjoy a nice tactical battle, this is the place to do it. He'll let them rest and recover in the pit to take on the dragon cult leaders. In Chapter 3, there are only a few main points you should get across to the PCs so the rest of the adventure runs smooth. Give them a chance to take a short rest without being interrupted by guards. The hatchery can be rough if the PCs choose to carve through this whole dungeon without taking a short rest, particularly when the PCs face Cyanwrath. The PCs should learn that the cave and its residents are still there to protect the dragon eggs. Otherwise you might spend an hour or more on a plan that will never come to pass. The time remaining until a Dragon can hatch will be shown underneath its egg. The berserker's reckless feature makes it useful for pacing out the fight. Please contact one of the admins Bluesonic1 , RinasaurusRex if you want to get your hatchery added to this page. Additionally, two other options for speeding up the hatching process might be shown: If an advertisement video is currently available for watching, the button will appear, giving the Trainer the option to watch said video in exchange for a minute reduction on the tier. Vengeance is sought and mysteries are tied up. If the Trainer possesses a Relic of Hatching , the button will be shown if the timer left is 8 hours or fewer while if the timer is over 8 hours, the will be shown instead, as this relic provides an 8-hour reduction on the timer.

14 thoughts on “Dragon Hatchery

  1. You may not add a description, praise or any other form of talk that would draw attention to one site over another. In Chapter 3, there are only a few main points you should get across to the PCs so the rest of the adventure runs smooth. Incubation[ edit edit source ] Whenever a Dragon is being incubated, its egg will stay still in the nest. Let's take a look: Erlanthar, the monk rescued in chapter 2, should give the PCs insight into the motivations of the Cult of the Dragon. Vengeance is sought and mysteries are tied up.

  2. There isn't a great way around this. A Big Plan for Nothing In the beginning of this adventure, Erlanthar the monk sends the PCs back to the camp to learn more about the cultists and where they are going. For example, if the Trainer 's VIP Level is 1 or inactive, and they are hatching an Ancient Dragon, the time displayed at the beginning of the incubation will be 4 days and 19 hours instead of 4 days, 19 hours and 20 minutes, the actual hatching time of all Ancient Dragons.

  3. Pressing the incubated Dragon's icon will bring up a window where the Trainer can crack open the egg through repeated tapping, and then either place the baby Dragon inside a fitting Habitat, or inside the Dragon Vault , or sell it on the spot. Time Reduction[ edit edit source ] The icon of all Dragons in the Hatchery have the icon on the bottom, indicating that the incubation time can be skipped , and the amount of Gems on the top, indicating the amount and currency needed for skipping. You don't have to worry too much about a bunch of detailed conversations or delicate politics and deception. You'll want to heed the advice in the book of adding more berserkers for parties of more than four PCs, otherwise this fight might be too easy.

  4. There isn't a great way around this. If the Trainer possesses a Relic of Hatching , the button will be shown if the timer left is 8 hours or fewer while if the timer is over 8 hours, the will be shown instead, as this relic provides an 8-hour reduction on the timer. If she happened to get sprayed by the acid dragons in Cyanwrath's chambers, she might even come back as a mysterious masked villain later on when the timing is right. The PCs should go to the camp and find the cave.

  5. Click Sites are places to enter your dragons so they can gain the necessary views to grow safely. Use a dragon or hydra miniature to represent the Tiamat statue. Give them a chance to take a short rest without being interrupted by guards.

  6. He'll let them rest and recover in the pit to take on the dragon cult leaders. The big acid trap in the room is another nice variable to this fight. The roper, ordered not to disturb the food of the wyrmlings, might engage them in healthy conversation and perhaps offer them a deal. Let's take a look: Erlanthar, the monk rescued in chapter 2, should give the PCs insight into the motivations of the Cult of the Dragon.

  7. It's possible, if he feels like the PCs are being really dishonorable, that Cyanwrath will trigger the trap and run out of the room. To get your link added here, or if you notice that one of the links listed here are broken, either contact one of the listed admins or leave a message on the talk page. It is usually not recommended to use more than 2 high traffic click sites at the same time or your eggs and hatchlings may get sick - this doesn't count for the forum based. Let the dungeon react to the actions of the PCs.

  8. Instead of killing the PCs, Cyanwrath or Mondath can throw the PCs into the wyrmling room to feed the hatching wyrmlings. Pressing this button will speed up the remaining time, allowing the Dragon to hatch from its shell. If the Trainer possesses a Relic of Hatching , the button will be shown if the timer left is 8 hours or fewer while if the timer is over 8 hours, the will be shown instead, as this relic provides an 8-hour reduction on the timer. Next time, the party begins the great journey north to follow the hoard and find out the true plans of the Cult of the Dragon. The roper, ordered not to disturb the food of the wyrmlings, might engage them in healthy conversation and perhaps offer them a deal.

  9. Once inside, experienced players will know what to do. Click Sites are places to enter your dragons so they can gain the necessary views to grow safely. You may not add a description, praise or any other form of talk that would draw attention to one site over another. Incubation[ edit edit source ] Whenever a Dragon is being incubated, its egg will stay still in the nest.

  10. Selecting the Hatchery will display the icons of the Dragons in their baby form. In Chapter 3, there are only a few main points you should get across to the PCs so the rest of the adventure runs smooth. Now let's dig into this most current chapter. Give them a chance to take a short rest without being interrupted by guards.

  11. There isn't a great way around this. It is usually not recommended to use more than 2 high traffic click sites at the same time or your eggs and hatchlings may get sick - this doesn't count for the forum based. Room 6, the meat locker, is probably the best place, but tricky PCs might come up with other options as well. Play it out like a living place as much as you can. The time remaining until a Dragon can hatch will be shown underneath its egg.

  12. Instead, hint that they may want to investigate the camp before coming up with big plans to defeat it. All of the kobolds in the dungeon are likely aware of the trap since they're fans of such devious constructs. Getting your PCs into the dungeon and letting them run free inside it is the hardest part of this chapter. The PCs should return to Greenest for the next part of the adventure to begin.

  13. Instead, hint that they may want to investigate the camp before coming up with big plans to defeat it. You may not add a description, praise or any other form of talk that would draw attention to one site over another. Room 6, the meat locker, is probably the best place, but tricky PCs might come up with other options as well. Let's take a look: Erlanthar, the monk rescued in chapter 2, should give the PCs insight into the motivations of the Cult of the Dragon.

  14. You may all take the equivalent of a short rest. Let the dungeon react to the actions of the PCs. The roper, ordered not to disturb the food of the wyrmlings, might engage them in healthy conversation and perhaps offer them a deal.

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