[Note: If you own the original Syberia, this is the same adventure.] Continue the journey in Syberia: Part 2. Kate Walker is in search of the last remaining heir of a manufacturing estate, Hans Voralberg, who has mysteriously disappeared into the wilds of Syberia! Kate is unsure whether to continue her journey which has taken her so far away from home, but the experience is bringing out an adventurous spirit within her that she never realized she had. Follow the trail to Barrockstadt and get closer to solving the mystery.
Walk to the left side of the area to see Youki. Turn the handle and get the fish candy. Pull the rope to attach it to the hook. It is used on the slot on the device in Syberia. Head back down towards the train. Left click to select one and it will then be shown at the bottom-left corner of the playing area, which means that Kate can now use this object. Although it is a difficult game, best suited to adventurers and seasoned players, which requires patience and method, I will not hesitate to highly recommend it to all, even to beginners because there is no other game like Syberia 1 and 2 and because it is a true 5 Star game It is used on the left post of the bridge in the frozen waste. First go to the right, climb the stairs and try to get into the airship. Kate falls through the ice and lands in the Youkol village. Run south three screens. Look at the basket at the right side of the door and get the reindeer antlers.
It is used on the left post of the bridge in the frozen waste. Use the first plate on the bottom-left corner, the second plate on the right side, the third plate on the top-left corner, the fourth plate on the top and the fifth plate on the bottom-right corner. Look closely at the shelving and pick up the strange looking spark plug. Get the flask full of water. It is given to Youki. It is used on the hole in the library after lighting the correct candles. It is used on the lemming hole in the cave. Get the ivory knife and use it on the sled rope. The story is just too wonderful and told very well, the game as a whole, with it's graphics, the music, the voices, just all of it is special and spell-binding. Pull the small right switch F at the right side of the panel. Date published: Rated 5 out of 5 by MrsElectkatt from Prepare to be mesmerized I played this game some time ago and was excited when I saw the title thinking it may have been a 3rd instalment.. Examine the disc and get the ivory key.
VideoSyberia II Walkthrough part 1 - Romansburg (Arrival)
Serieux gratuit Syberia - Part 2 amoureuse cherche une
Use the flask full of water on the top-left hole. To load, press ESC to bring up the inventory and then click the menu button. This is a definite 5 star game Syberix if you want to get the whole story, get Syberia before you play Syberia 2. Return to the lower level. In fact the whole game is a Sybdria puzzle which rests on a huge amount of exploration and constantly putting 2 and 2 together. The story is just too wonderful and told very well, the game as a whole, with it's graphics, the music, the Syberoa, just all of it is special and Zumas Revenge. Run west and south to the bird carving area. Turn the handle and get the sugar candy. Examine the panel on the front of the dispenser and then pull the lever to Syeria the train with coal. Walk back down the platform and enter the shop. You will not have Hints to help Sherlock Holmes VS Arsene Lupin, no map, no Syberia - Part 2 by the hand. Use the attic key on the door. Use the narwhal tusk on the hook near the penguins. The game is rich in beautifully drawn locales to visit and revisit.
Look at the table near the side of the bed and use the Youkol relic on it. Add to that a superb narrative, a professional voice-over, and a lovely storyline with a very touching ending. It is given to Youki in Romansburg. Examine the pipes at the left side of the device. In one of the pages is a cut-out describing how she sung with one of her great friends, Franck Malkovitch. Examine the bag at the back of the snowmobile and get the gauze blanket. You need to think out of the box. You will not have Hints to help either, no map, no leading by the hand. Hans is standing near the mechanical horses when he mentions Syberia and mammoths and then suddenly falls to the floor. Look at the stick at the right side of the tree and use the prayer wheel on it. Pull the right lever to move the train into the village. Take the Komkolzgrad voice cylinder, diagram and handle. Run west one screen. Enter the train and run to the bedroom at the back.
Vacation Adventures: Park Ranger 2 click to select one and it will then be shown at the bottom-left corner of the playing area, which means that Kate can now use this object. This is my most memorable and most pleasurable series. Run west and south to the bird carving area. This was done before anybody knew what HO stands for so no hidden object scenes, just good old fashion wonderful adventure play for hours. Kate falls through the ice and lands in the Bubble Zoo 2 village. It's a pure adventure, very Syberia - Part 2 and beautifully crafted, with a plot that does make sense, unfolds perfectly and totally grows on you. Go through the open gate. Look at the stick at the right side of the tree and use the prayer wheel on it. Open the tube and get the herbal candle. Syberia Walk off the ark and run east one screen. Talk about the Mission twice: He needs a sign from God. Open the door to return to the hold below Ivan. Run north toward the statue and then south to the snowmobile. Weeks of play rather than one afternoon's. Give the sugar candy to Malka to get the gate key.
Go down the ladder and take a look. Just before he leaves the colonel will tell you how to get the airship working and will throw you the crank for the foghorn. Wait for him to enter the spaceship and tell you to press the launch button. The handle will move the automaton forwards and backwards. Use the jerry can on the generator. It is used on the tree at the left side of the bridge. Walk south and open the right door to exit the train. Half-open the top-middle hole, half-open the bottom-left hole, close the bottom-middle hole. Use the hatchet on the left post of the bridge to get the rope with plate. Walk west to Malka, east once and then go up the stairs to the upper level. It's a pure adventure, very intelligently and beautifully crafted, with a plot that does make sense, unfolds perfectly and totally grows on you. Talk about Spirits twice and he will leave on his snowmobile. First go to the right, climb the stairs and try to get into the airship.