Spirits of Mystery: Song of the Phoenix

Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!

The music was repetitive, but pleasant enough for the fairly long playing time. Go back to the stone scorpion area. I don't require that in a fairy tale. Open the trapdoor to activate a HOP; play it. So, it's no Myst or Syberia or Beyond Atlantis.. Put the knitting needles D on the ball of yarn E and take the scarf F. Take the cord 1 and the ladle 2. Put the weight in the basket H and take the handle I. Press on the feathers in the order shown and then switch the center wheel to the position shown in the screenshot. Remove the dress 22 and put the tail on the mermaid Drag the clock hands 27 to the clock 28 ; take the cuckoo Use the oiler on the breastplate and then press on the axe 7. Drag the candle to the fuse on the right so you can light up the scene. I would have wanted it to be longer, as the saying goes all good things must come to an end. I'd buy it again : Date published: Rated 5 out of 5 by smallkrum from Excellent Game This game was an absolute joy to play and I found myself wishing it could have lasted longer, even though the game was plenty long.


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Go through the door. Please look at the screenshot for the solution Y. In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at the end. The GAFF will be added to inventory. I liked that the soundtrack wasn't always the same four notes replayed. They are varied from scene to scene, not just the same types that are simply get harder as the game advances. Please look at the screenshot for the solution Note the symbols on each eye. It took me 4 hours to complete. The areas marked Solitaire Jack Frost: Winter Adventures 2 yellow represent the approximate areas of all the 7 symbols Z. Take the needle 6 ; put it on the torn sheet 7 and take the mop 8. Remove the dress 22 and put the tail on the mermaid Please look at the screenshot for the solution G.

Drag the weight 1 to the scale 2 ; take the pyramid 3. Take the tap from inside the basket M. The individual elements throughout the adventure brought back memories from 80's movies to the fairy tale books my grandparents had at their former lake-house. Press on the bellows twice to make the boat reach the hole on the left. Put the crank on the side of the crate G ; press on the crank and take the moon H. Only a few pieces will be available at a time. Use the watering can in the pot and take the horse T. In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at the end. Arrange the picture so the dragon and the phoenix are in the right spots. A player will find some puzzles are easier than others due to all the variation. Cut the handle W with the saw; take the handle and put the handle on the shovel head X. Zoom into the cabinet; put the coffee cup on the saucer. Put the mouse in the wheel 14 to open the curtains. Press on the individual triangles to rotate each one.

Close the lids on all 3 of the jars. Take the amulet from his hand O. Go left. Nope, but I haven't seen one of those for awhile. Go forward. Take the hammer 1 and the wedge 2. Mouse over a feather to see if a move can be made; if it can, press on the feather to swap it with the one on the opposite side. The areas marked in yellow represent the Myatery: areas of all the 7 symbols H. Finally, I will say there was something about the Dolphin Dice Slots that made it so different. Lead them to their Pirates Plunder color in the center. The bridge is now down; take Son


The magic water will begin to flow as soon as all three puzzles are solved. Enter the cave after the snail moves out of the way. Press on a colored ring to activate that color, then form a path solid between the same colored rings without crossing any lines. I usually am not moved to write onehowever this game was an exception!!!! Zoom into the mechanism next to the gate S. Open the box; put the ground eggshells in the box J. Date published: Please look at the screenshot for the solution S. Chapter 5: The Courtyard Press on the eyes Q to light the torch. To solve the puzzle, drag the pieces down in this order: move A up 2 spots, move B down 2 spots, move C down 1 spot, and move D down 2 spots. Press on the squares until you form the images of the club, heart, diamond, and spade. And there was a large variety of scenes.. Walk down and go into the cave on the left Items written in yellow in HOS require an action to be performed before the item s can be visible. Zoom into the man; take the letter F and touch his arm.

Please look at the screenshot for the solution T. Take the watering can Q and the broom R. Take a closer look at the small cabinet; put the CHIP in it to activate a puzzle Play the HOP. Put the SACK at the end of the slide. Arrange the picture so the dragon and the phoenix are in the right spots. Fine with me; some of the final battles in newer games have left me tachycardic. As I noted: it's a fairy tale. When poisoned plants appear on the scene, use the Golden Phoenix Amulet in the lower left corner to find the light magic symbols in the scene. Put the ground coal in the box. ERS continue to put out high quality games It took me 4 hours to complete.

7 thoughts on “Spirits of Mystery: Song of the Phoenix

  1. Drag the weights up or down until you light up the symbols on the left. Chapter 5: The Courtyard Press on the eyes Q to light the torch. Open the book and take the bat Song of the Phoenix will be one that I play and replay. I'm too irritated by that combination to appreciate music, storyline, or graphics.

  2. Open the chest and take the corset L. Place the polygons so the same symbols are facing each other. Put the ground coal in the box. I usually am not moved to write onehowever this game was an exception!!!! Go back to the tree house.

  3. Talk to the Witch. Zoom into the cupboard; put the handle on the coffee mill 6. The game lasted what seemed a long time The number on the amulet symbolizes the amount of symbols left to find in that scene.

  4. Press on the center symbols to move the position of the musical symbols. Music was easy to listen to and the voices were well done. Drag the berry juice D into the glass container E.

  5. Best of all, there was not one single technical glitch. Drag the quill 24 to the inkwell 25 ; take the smile Examine the closet; press on the symbols you found in the book.

  6. Give the butterfly to the frog; take the shark 8. Pull the handle C. A player will find some puzzles are easier than others due to all the variation. Once a feather is in the right place, the stone on the outside will light up.

  7. Examine the tree; take the FOX 3. Go through the door to access the kitchen. Once the Hint Button has told you times that there isn't anything to do here, you get it: you're done with this area.

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