Whispers: Revelation

Ten years after her parents died in a car accident, orphaned Lunna is experiencing strange visions. Although she looks like any other child her age, she was actually blessed with a very special gift: she can see and speak with spirits. Now 17-years-old and an outcast at Hawkins High, she finds it easier to make friends with the dead than the living. Alone in life, Lunna has nothing to remind her of the past other than a pendant gifted to her by her mother when she was just a child. One night, Lunna realizes that this special pendant has gone missing, and sneaks out to find it. As she is about to return to her dorm, Lunna is intrigued by a lovely voice singing a familiar song, and follows the sound to a mysterious girl asking for help. Suddenly, an evil shadow disagrees with this request and chases Lunna! Who is the mysterious girl and what does she want Lunna to do? Why is the shadow chasing Lunna? Find out in this mysterious and compelling adventure game!

Walk down once, turn right to the Machine Room. Go back to the Hall Yard. Chapter Two: The Shadow After the cutscene; play the mini-game to open door behind it. U just dont know what is expected, and the map is not rolling forward. Lead the dancers to the meeting point by clicking the arrow keys. Go forward to the last path of the Library A. Walk down twice to Dormitory First Floor. Return to the Fountain. Go back to the Administration Room. Cut the fallen log with the axe. Hints are unlimited in both HOS and quest scenes but you must wait for it to recharge between uses. Follow these instructions for the solution Examine the Statue D. Use it to open the Door K.

Lit everything in one row without crossing the same line. Please look at the screenshot for the HOPS solution. You can only move the pieces with the direction of arrows above them. Then go through the left door to enter the Classroom. BRUSH will be added to your inventory. Go forward to the door that leads to Canteen. Each time the number is pressed, it will turn into minus value. Go back to School Corridor. Return to the Hall. Examine the Broken Wire D. Next, zoom into the Microfilm Machine. Go to the Swamp Gate.

Walk down twice to Dormitory First Floor. Then no matter where I went it kept directing me back to the stage but I just dont know what to do!!!! Go to the Swamp Gate. Select the map B to check where you are and you can hover your cursor over the area to see the location name i. Bulbs must be lit from left to right. Next, zoom into the Microfilm Machine. Select the Task tab C to see your current objective. Go to the Laboratory and play the HOS. Go forward C. Left-click on a piece to place it on the board and right-click it to rotate it. Lit everything in one row without crossing the same line. The FUSE will be added to your inventory.

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Then no matter where I went it Mosaic: Game of Gods directing me back to the stage but I just dont know what to do!!!! Go to the Laboratory to play the HOS. The goal of this puzzle is to connect the dots without retracing a path. Pour OIL into the glass shade until it fills A. Sparkle Unleashed will be added to your inventory. Return to the last path of the Library. Enter the Library. Walk down. Walk down twice to Dormitory First Floor. Enter the right combination of Knobs Whispers: Revelation : 2, 7, 5, 9. Go deep forward; stones are blocking your way. I went to the gate at the swamp and used the 2 number blocks, one block is Whispers: Revelation missing. Back out from the area.

After the cutscene; take left to leave the Backstage. The same goes for the curtains. Find the listed items in HOS B. Enter the right combination of Knobs B : 2, 7, 5, 9. Follow these instructions for the solution Get out from the Guard Post. Play the HOS A. Proceed ahead to the Canteen and play the HOS. Go to the Swamp and play a HOS. Play the HOS B. Go through the door; take the TAP A. Walk down twice, take the right-side after you reach School Fountain, and then go forward to the Swamp Gate. Chapter Eight: The Initials P. Get out of the room once again. Go to the Hall.

Get out through the window, and go to the Administration Room. Pour OIL into the glass shade until it fills A. Play the HOPS. You have completed Whispers: Revelation! Examine the Microfilm Machine B. Avoid the moving obstacle or the Blue piece will return to the first place. RAG will be added to your inventory. You will arrive at the Main Entrance; click the Whispers: Revelation. Select the Task tab C to see Luxor: 5th Passage current objective. Play the HOS on right-side B. Go to the Machine Room. Proceed ahead to swamp. U just dont know what is expected, and the map is not rolling forward. But when I left the main hall, I can only Whiispers: the areas around where I am and the main hall doesnt show up on Echoes of Aetheria map, Sure a bigger map is good, but whats the pt if it cant show u all the inventory or HOS area Whispers: Revelation Whislers: glance? Play the HOS A.


14 thoughts on “Whispers: Revelation

  1. Please look at the screenshot and use the following pattern for the solution:8, 5, 4, 10, 7, 2, 6, 1, 3, 9. Go forward C. Sure its nice and ok to play, but I was tearing my hair and nails up trying to figure out what to do next. Find the listed items in HOS B.

  2. Chapter One: Mysterious Humming Move your mouse to right of the screen. AXE will be added to your inventory. Examine Table B ; place the Broken Doll on it.

  3. Click the Spool of Tin B on the Table to grab some of it. Get out from the room, take the right turn to go downstairs. Make your way to the School Entrance.

  4. Then head to the School Second Floor. But when I left the main hall, I can only see the areas around where I am and the main hall doesnt show up on the map, Sure a bigger map is good, but whats the pt if it cant show u all the inventory or HOS area at one glance? Go back to the Hall Yard. Bulbs must be lit from left to right.

  5. Your goal is to drop all numbers from brown box into empty squares inside the pad. Your goal is to move the Blue piece into the hole. Next, zoom into the Microfilm Machine. Go to the Locker. Get out from the room, take the right turn to go downstairs.

  6. Go to the Laboratory to play the HOS. Unlock the door by pressing the combination number to reach the limit of Play the HOPS. Examine the Microfilm Machine B. Lit everything in one row without crossing the same line.

  7. Get out of the room once again. Go back to the Hall Entrance. Walk down to the swamp, and play the HOS.

  8. Go back to the Hall Yard. Click the Spool of Tin B on the Table to grab some of it. Avoid the moving obstacle or the Blue piece will return to the first place. Click on the lights in the correct order by tracing the bulb on top with the matching switch at the bottom.

  9. Examine the Microfilm Machine B. Get out from the Guard Post. Please look at the screenshot and use the following pattern for the solution:8, 5, 4, 10, 7, 2, 6, 1, 3, 9.

  10. Go back to the Library. Walk down twice to Dormitory First Floor. Your goal is to drop all numbers from brown box into empty squares inside the pad. Please look at the screenshot and use the following pattern for the solution:8, 5, 4, 10, 7, 2, 6, 1, 3, 9. The hint system is lousy and rather illogical.

  11. Numbers around each green button must add up to the exact number displayed on it. When I click on the music stand with the magnet, it just kept pointing to the main hall, coz the music stand was near the main hall. Then turn right near the stairs to enter the Kitchen. Click on the lights in the correct order by tracing the bulb on top with the matching switch at the bottom. Play the HOS B.

  12. With the winch I was able to tighten the lever for the curtains and make it work finally! Play the HOS in the room. Proceed ahead to swamp.

  13. Play the HOS in the room. Go back to the Hall Yard. Then head straight to the School Gate C. Return to the Fountain. I was stuck for more than 3mins at the stage whereby there was a pc of wood with something inside and the message was "I need something to pull it up".

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