Puppetshow: Return to Joyville

Travel back in time to help stop a terrible fire that started Felicia down her destructive path in PuppetShow: Return to Joyville! This time traveling adventure takes you back to Joyville when Felicia was a small child. With the help of Felicia, try to stop the fire that incinerated her fathers theater. This fire horribly burned Felicia, and caused her to turn evil. By changing the past, Felicia hopes for a chance at redemption. Discover who the true villain is in this captivating adventure!

Climb the ladder. Rearrange the tiles using the centre, circular disc. Click on the large panel. Once you have found all the items, pins are added to your inventory. Pull the rope and go through the door. This might have been included in the CE, I don't know. Take the crane lever. Adjust the levers to match the combination you just saw. Please look at the screenshot for the solution U. Once you have found all the items, a snail is added to your inventory. Press the A button five times. Once you have found all the items, a wrench is added to your inventory. Take the master key. Solutions: When the chest opens, take the puzzle core. Click on the starter.


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Drag the Creative Trio around until the pieces lock into the holes. Click on the door to start Happy Empire hidden object hunt. Click on the ladder. Leave the balcony. Replace his eyes and take the axe he drops. To swap lock parts between squares, click the blue button. Go Joyviple the door on the left Joyviple the coat check. Use the shovel to dig up the false teeth. Put the spool in the hooks 6then add the puppet head. Guess all the possible color combinations. To rotate a piece, hover your mouse over it. Once you have found all the items, a hacksaw is added to your inventory. Go through the far The Chronicles of King Arthur: Episode 2 - Knights of the Round Table door to access the dressing room E. Open the lawn mower grate cover to Jlyville the cockerel. Move the log and take the glove.

Once you have found all the items, a chain is added to your inventory. Take the lock gear. Click the lever. Use the arrows side to side, up and down and rotate to rearrange the tiles so all matching tiles are in the same column and in the order shown in the diagram on the right. Press on two riders to switch their positions; press on the fader to make them run. Use the ruler to take the beans. Take the button. Open the gun and take the bullet T. All former PuppetShows felt rather easy and I will have to claim this one to be moderate. Open the face visor and take the clasp. Items listed in orangey-red require an action to be found. Puzzles are creative and also a fair share harder than in the previous games. A mini-puzzle starts. Never disappointed and it is a series I enjoy replaying every now and then. Add the propeller, then press the red button to get the lock part.

Leave and enter the middle door. Go back Joyviloe the giant beanstalk; go through the left door and then through the curtains. The FILE will be added to inventory. Look at Puppethow: top door H. You will move from location to location solving hidden Imperial Island 3 hunts, mini-puzzles and picking up items to use in order to proceed in the game. Leave and go through the door on the far left under the coat check sign. Zoom into the mechanism to activate a puzzle T. When the bear leaves, click on the chest. Click on the floor where the two chains Joyviple star highlight. Pull on the rope on the right; take the pelican L. Move forward to the back of the house. Replace his eyes and Tri-Peaks 2: Quest for the Ruby Ring the axe he drops. Once you have found all the items, a panel key is added to your inventory. Click on the panel. Zoom into the jester; remove the hanging puppet.


Add the two snails. Use the pole to get the fridge handle. Pull the lever to stop the contraption. Use the rake on the sand and take the shell lock. Rotate the center dials to choose view which accessory and faces belong together. Date published: Rated 5 out of 5 by centauri from Another good "PuppetShow"! Leave and move forward. Assemble the puppet. Open the face visor and take the clasp. Add the mannequin top to the body 4 , then take the key. Position the orange, blue and green lock parts under their matching coloured latch. Open the panel and add the button. Place the jockeys in the right order so that each rider finishes in the order etched on the suitcase. Once you have found all the items, a puzzle fragment is added to your inventory. Move the lens to get the snowflake.

Video

PC Longplay [281] Puppetshow: Return to Joyville (Collectors Edition) (Part 2 of 2) (Bonus Game)

Click on the newly opened door. Add the puzzle fragment. Read the note the puppet is holding. Open the pockets on the shirt and pants of the doll on the right to get the cornflower and coral. Put the feather on the table 2. Add the puzzle core to the centre of the keyhole. To solve the puzzle, I connected all the springs on the right side, then I worked on the left side, starting from the bottom and connecting each spring. Press the A button five times. Zoom into the lady and remove the tape from her face M. Use the cane to pull the sack closer. Click on the dress form. Use the shovel to dig up the false teeth.

6 thoughts on “Puppetshow: Return to Joyville

  1. Lift the glass lid and take the pharaoh. Click on the clothes to start a hidden object hunt. Watch the video.

  2. For me, I love them, and most of all this one. Rearrange the tiles using the centre, circular disc. Move down, then take the path up the street.

  3. Move down four scenes, then move toward the stage, go backstage right and climb the ladder. Examine the closet door; put the HAND on it to activate a puzzle. Exit the shop; go left and enter the left door. Click on the overturned pram.

  4. Click on the closed door on the porch door on the right. Click on the ladder. Date published: Rated 5 out of 5 by centauri from Another good "PuppetShow"!

  5. To move a lock part within a square, use the blue button to create an empty space beside it. Click on the cut fence to start a hidden object hunt. Take the construction set. Solution is in the screenshot above.

  6. Take the board from the counter. Now move the barriers to match the screenshot below. Click on the buttons to remove the panels to gain access to the wires. Add the puzzle core to the centre of the keyhole. Big, big plus.

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