Explore a haunted amusement park in Weird Park: Broken Tune! Take the role of a private detective hired to investigate a rash of "accidental" deaths that befell those who worked at the park before city officials shut it down. Investigate amazing locations carefully in this incredible Hidden Object Puzzle Adventure game! Tread carefully to make it out of this Weird Park alive and discover the murderer!Go to the location with the knight. Go to the Ferris Wheel control room. Move the blue eye pins by clicking on the arrows that appear on the sides to the combination spelled out by the Ouija board. Click on the plate on the floor A. To win the mini-game, click each bulb one by one as shown in the screenshot. Click on the wagon to access the hidden object area C. You need to change the symbols so that all rows and columns only contain one of each symbol. To complete the mini-game, find the objects displayed in the screenshot. Chapter 8: Cannon Click on the safe on the wall A. Each gem moves the four blocks around it clockwise. Go to the cavern F. Click on the grate A. Date published: Rated 5 out of 5 by zipsmom from Weird, yes, but much fun This game doesn't need another good review, but I enjoyed it so much, I had to say so. To win, arrange the symbols as shown in the screenshot B.
Gameplay: While you traverse the absolutely beautiful scenes, you never get bored. Click on the booth A. Click on the dried sunflowers A. Collect the items on the list at the bottom of the screen to acquire the SAW. Click on the drawers in the sequence indicated in the screenshot. As always, demo it first to see if it floats your boat. This was normal in Click on the lower part of the Fortune Teller machine E. Well not far from the cauldron is a clever water puzzle which yields a bottle, with which to carry the completed recipe. Jackpot Magic Slots Games. Click on the fire place A. Pull the rope E to start the engine. Grab the green GEM D when the eye opens.
This game over delivers on expectation. Move the blue eye pins by clicking on the arrows that appear on the sides to the combination spelled out by the Ouija board. Click on the vendor cart to access the hidden object area D. Hints work in the HOS and in the game play. Click on the windmill door H. Both characters are animated with moving lips, yet we have to read what they're saying while they gesture about. The only improvements that I would suggest are having voiceovers for the imprisoned guy and the clown at the end. There is no map, which would have been nice, but wasn't necessary. Or perhaps a detective could have visited you from time to time in the park. Click on the clock D. Use the KEY to open the lock C. The one hiccup I found was the game where you play the musical notes in sequence. Go to the crossroad B.
Gratuit femme Weird Park: Broken Tune site femme malienne
After the explosion, click on the room with the broken Legendary Mahjong D. Take the torch C. I hate games with too much HOs, but these were kind of Tume because of the scenes and they were a little bit different. I never had to consult a walkthrough as Weird Park: Broken Tune hint system did its job and the minigames, although easy in what you had to do with them, Brokdn based on logic or manipulation of objects. Click on the canvas A. Collect the items on the list at the bottom of the screen to acquire the TV. The game is not very long; it took me a bit more than 2 hours. Use the SAW to cut the wooden Prodigy of the North: Akatori Ato unchain the windmill. Click on the treasury to access the hidden object area A. Click on the Mad Mouse D. Go to the Battle Slots Wheel D. To win the mini-game, click Battle Slots bulb one by one as shown in the screenshot. Click on the popcorn machine after that happens D. Not too Weid, not too easy and I love the weirdness very Alice in Wonderland strange. Use the KEY to open the lock Prk:.
Click on the table with the candles F. That's what an adventure game is supposed to be and the good thing about this one is that the areas are small enough so that you don't lose track of where you are. No row or column can contain more than 1 pin at any time, so moving one pin may move others too. You can put the CORN in it now, if you like, but you need to find a battery. Click on the book shelf D. Click on the lower part of the Fortune Teller machine E. If you don't like hops, you won't like this. Click on the fire place A. Each round there is only one target that matches. Click on the gear on the scarecrow E. Go to the cavern. After the explosion, click on the room with the broken TV D. HOS are well lit.
Exit the car. The puzzles are Welrd easy but interesting. Exit the control room. Click on the gramophone J. Click on the vendor cart to access the hidden object area. You need to light all the lamps in Wejrd unbroken sequence, starting at the bottom and ending with the green one in the top right Pull the lever and exit the cabin Zoom in on the car with the mannequin for a new HOS. Click on the sandy embankment A. Click on the box on the table B. Click on the gates A. Go to the location with the sun on the Lifeline C. Click on the popcorn machine A. Enter the circus F. Go to the cavern F.