Treasure Seekers: Follow the Ghosts

Jump into an exciting adventure as you help Nelly and Tom free some unlucky ghosts who are being trapped by an evil alchemist! Use your Hidden Object skills to explore a mysterious world, and discover valuable clues. Track down the necessary items to free the dead ancestor of Cardinal House, a shaman, and many other characters in Treasure Seekers: Follow the Ghosts! Stop the evil alchemist and save the day!

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Treasure Seekers: Follow the Ghosts Walkthrough - Chapter 1: England

The card game is shown in the insert — it is a match the pairs so keep clicking and matching the cards until have them all and get the rubber band which will combine with the slingshot part making a complete slingshot. He says it will take time to work and that in the meantime you should bring him some things from the iron bird the airplane that crashed and the cave so go outside to investigate — click on the airplane to get a closer look. According to the date this adventure is perhaps how the Ruby Heart was stolen from the museum. The red items of the barrel need to be collected first so the end of the barrel can be used for the pink circlet of the cart. He asks for one more favor — he would like the priest to say a burial prayer so he can truly be dead — exit the graveyard to the church. Light the candles with the matches and then place the book on the stand to the left. Follow the bright pink sequence — pick up the rag and place it on the blood and collect it. The last plate is II which is 2 and 2 and will give you the Latin solution which Nelly translates for you. Put the metal in the pot and light the fire with the stick — the fire on the stick goes out — go back to the hut. Find 5 scorpions marked in green and 5 broaches marked in blue. Screenshot Place the dream catcher at the exit and examine the wall drawing. Tom wants to know where the faucet is to fill the pot so the Shaman tells him there is water everywhere outside. Click on the blue regulator to bring up the fuse mini game shown in the upper left insert.


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Pick up the pickaxe in the lower right corner and it Ellys Cake Cafe go into your Inventory for you to use to chip some metal off the meteorite. The orange pig will first have to be painted before you can collect him. Exit the hut and go through the gate to the clearing. Give the deadly mushroom to the shaman and he will give you a bag of powder. The spirits told the shaman that the item you need is hidden in the spirit world and that first you need to find the keys and open the trove — you Rescue Team 7 transported to a ghostly image of the trove. Now that Mahjong Christmas have everything you need for the cart — give it a shove over to the window and climb into the Mill. You once again need close ups of the statue and wheel barrow to find items — also click on the right window for a close up to get the clamp. Once chosen it will be bring Treasure Seekers: Follow the Ghosts an insert to select the green book which when chosen flips out onto the desk Grab the decipher plates from your Inventory and place them on the Encrypted Book to bring up a mini game. Click on the bucket and find the rocks for the circlet. Pick up all the other items marked in yellow and you will end up in the campsite so go into the pyramid and back into the treasury room on the left. Click on the lamp posts to bring up a circlet and collect the yellow items. White sequence — put the cap back on the alarm button. Also collect the loose chains to complete the circlet. Click on the birdhouse to the far right — the key is in the insert so take it and go back into the church.

Remove the cooked potion from the fire — click on the pot and it will go onto the footstool in front of the shaman. Exit the hut and go through the gate to the clearing. The 5 red plants are marked in red and the 2 knives are gold. Each time you start this chapter you will be taken through the above sequence while your scene loads. The green horns are a bit behind and mushroom and the red berries are partially hidden by the yellow circlet — click on the blue bucket to see insert. Grab the paint brush at the right of the scene and return to the cave. Grab the hook which is marked in blue and it will combine with the rope — go back through the Library to the Basement. Give the scroll to the mummy and click on the sarcophagus to find all the burial items. Close the insert of the priest and click on the door to bring up a circlet of relics. The raven provides for the dove and the dove provides for the chicks. Click on the confessional and ask the priest for the key. The chalice mold goes into your Inventory so go back to the hut to ask the Shaman what to do next. Use the acid on the lock and the chains will give way for the chest to open. After you have placed all the objects in the music box it will produce the last memento for the ghost — take the medallion and go to the attic.

Go through the opening and into the lab. Collect all the items needed for flint and stone LandGrabbers go back outside and to the clearing. Give the bloody rag to the shaman and he will tell you that in order to create the amulet you will need string and the Treasure Seekers: Follow the Ghosts from the cave. The card game Treasure Seekers: Follow the Ghosts shown in the insert — it is a match the pairs so keep clicking and matching the cards until have them all and get the rubber band which will combine with the slingshot part making a complete Christmas Puzzle 2. Give the mementos to the ghost and learn what they mean to him. Dip the empty chalice in the pot and it will return full to your Inventory so give it to the Shaman. Pick up 2 angels marked in green; 2 bells marked in olive; 4 candles marked in pink. In order to get the fish you will need to use the key on the secretary and then grab him when the door opens Viking Brothers VI all of this is in turquoise. Click on the torch marked in red and it will go into your Inventory. The white sequence is the pressed leaf. Carnival Mania the suitcase and pick up the travel journal. Screenshot Place the dream catcher at the exit and examine the wall drawing. Place the dream catcher at the exit and examine the wall drawing — you need something to ignite it so check out the tar bucket at the lower edge of the scene. Collect the 5 masks marked in blue and the 3 keys marked in green. You still need a cross so exit to the graveyard, go through the gate to the square and to the church to talk to the priest.


Collect all the items needed for flint and stone and go back outside and to the clearing. Go to the Shaman's hut. Collect 4 drums marked in blue; 4 knives marked in green; 3 scrolls marked in red; 2 necklaces marked in pink. He tells you a bird stole it and to go find him so exit to the square. On your way to the clearing grab the shovel marked in red. Click on the fire and you will get a lighted stick for your inventory so go back to the forest. Screenshot You encounter Totenkraft but he disappears and leaves you with his machine that he says will blow up in a few minutes. When you find his eyes in the red circles he says if you find his horns that he can clear the fog — click on him again to bring up the upper circlet and give him his horns which are the red squares. Collect all the red items and the 5 animal heads marked in yellow — one is sort of hidden behind the stick. Click on the rheostat marked in yellow which changes the light to UV — click on the blueprint to get a closer look. The puzzle is random so I can't show you how to do it but the solution is shown on the right in the screen shot. Place the brush in the tar and it will return to your Inventory ready to paint on the wall.

Pick up the rope and hook and place it on the wheel to collect it. Pick up the chisel at the left and go back to the graveyard. The white sequence will get you the inkwell with pen when you combine the feather with the inkwell. The flute that you need is in the magenta chest and is shown in the insert. Click on the fire area and collect the items for the circlet. Click on the pieces on the table to bring up a mini game. Screenshot The Shaman says to gather the ingredients for the recipe and cook them in the pot so click on the pot which will go into your Inventory. Give the chest to the owner who remembers the ring being in the safe so gives it back to you. Orange sequence — pick up the paint brush, dip it in the ink and paint the piece of tape on the phone line. Each time you turn a ring it will have an affect on another ring, sort of like the scarab puzzle that you did earlier, so just keep trying trial and error to light them all up and the secret passageway opens — see insert. Each time you turn a ring it will have an effect on another ring, sort of like the scarab puzzle that you did earlier, so just keep trying trial and error to light them all up so the secret passageway opens as shown in the insert. Their first encounter in Siberia is a talking skull that needs his eyes to see them so click on him to bring up the lower key objects. Take the other piece of the blueprint that appears and go back into the laboratory through the door on the left. Place ingredients from your Inventory into the mortar as shown in close up 2. The skull now says he is free.

14 thoughts on “Treasure Seekers: Follow the Ghosts

  1. Click on the airplane for a close up. Screenshot Tom asks the Shaman for matches or a lighter but the Shaman says he must use flint and stone. Collect all the items needed for flint and stone and go back outside and return to the clearing. Take the knife off the table to the left and scrape the sun off where shown — exit to the corridor.

  2. Notice that there are 4 sections on the lock on the door so you will be sent outside for 4 different riddle solutions to bring back to the guards. The cyan sequence finds the can opener in the pot. Follow the orange sequence and pick up the left glove — put it on the right glove and collect it. Pick up the dart and place it on the dart board — this is the orange sequence — take the board. Grab the hook which is marked in blue and it will combine with the rope — go back through the Library to the Basement.

  3. Collect the items needed including the one in the pink box shown in the insert. Click on the airplane for a close up. Remove both red gems and replace them with the green gems from your Inventory. Plate III is back in action at column 1 and row 10 — the result is marked in pink.

  4. The door mechanism is broken so you need to construct something to hold it open. Pick up the 3 sacks of grain in the right red rectangle — collect the shovel at the left. Use the saw on the tree — once the tree is clear of the door you are asked to open it but find out the hinges are so rusty that nothing happens. Notice the two arrows at the upper left corner of the plates.

  5. Give the cross to the priest who will give you the cross for the crypt — exit to the square, go to the gate to enter the graveyard and go into the crypt. Go to the right insert and take a piece of the pink tape at the upper right of the desk and tape the phone line back together. Go back inside to find that the guard is sleeping like a baby. Tom wants to know where the faucet is to fill the pot so the Shaman tells him there is water everywhere outside.

  6. Orange sequence — pick up the paint brush, dip it in the ink and paint the piece of tape on the phone line. Take the lock and exit to the corridor — enter the treasury. Click on the painting on the stairway wall to bring up a circlet. When you are finished collecting the items click on the barrel to retrieve the broach shown in the insert.

  7. Click on the bowl under the right gargoyle and pick up the wet rag — use the rag on the plaque. Go back outside to look for the various objects — each time you find one bring it back to the guards to get the next riddle in the list by clicking on the door after you present the object. You will be transported out of the corner to the main part of the hut. White sequence — put the cap back on the alarm button.

  8. He says there are stone rings in the cave and that if you turn them a secret passage to another world will appear. This is what you will see each time you start this part of the adventure. Follow the yellow sequence to unlock the lock and then collect it. Mission accomplished — watch the ending scenes!

  9. Their first encounter in Siberia is a talking skull that needs his eyes to see them so click on him to bring up the lower key objects. Click on the right door to the exposition to bring up a mini game. Click on the drawer marked in green to get the fuse and place it where it belongs.

  10. Pick up the 3 sacks of grain in the right red rectangle — collect the shovel at the left. Click on the lamp posts to bring up a circlet and collect the yellow items. Collect the yellow marked feather and sundial — the ankh is partially hidden behind the sundial. The 5 red plants are marked in red and the 2 knives are orange. Screenshot Place the dream catcher at the exit and examine the wall drawing.

  11. Click on the pot on the fire and it will combine with the handle and pour the melted metal into the hole. Click on the drawer at the left to collect part of the blueprint to help Nelly make him a new one. Paint the wall and it will catch on fire — click the fire to bring up a circlet. Click on the confessional and ask the priest for the key. Click on the cage for the key object and find the items.

  12. Click on the coffin to view the shield. The bracelet is in the small box at the back and shown in the pink insert. Give the book you deciphered to the owner and then go back to the library so you can go up the stairs to the attic for further investigation. Click on the top shelf on the right and the goblet which is marked in pink will appear.

  13. Screenshot Tom asks the Shaman for matches or a lighter but the Shaman says he must use flint and stone. Click on the left window to find out it is a very extensive alarm system so click on the power supply box to bring up a circlet. Click on the top shelf on the right and the goblet which is marked in pink will appear. He asks for your help — open the chest marked in blue to look for the ritual chalice. Once you get the mouse go back to the attic.

  14. Use the acid on the lock and the chains will give way for the chest to open. You need something to ignite it so check out the tar bucket at the lower edge of the scene but you need a paint brush to put the tar on the wall so go back to the hut. Click on the left gargoyle to bring up a circlet — find all the items marked in yellow. Tom suggests blowing the place up so exit to the cave and go to the airplane but before you go Nelly remembers a hamster being in the lab so rescue him — see yellow sequence — he will go into your Inventory.

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