Brunhilda and the Dark Crystal

Embark upon an epic quest to save the Magic Realm in this delightful Hidden Object Adventure game. Help Brunhilda explore a mystical world blooming with magic and humor. Visit the flying university, talk to the dragons , and crash a flying broom in Brunhilda and the Dark Crystal! Join forces with a friendly demon companion and master minigames as you journey deeper into the Magic Realm and save the day!

Return to the goblin and he will have marked places for you in the forest to put the explosives. Speak with the rat engineer after finishing that quest 2. Chapter 3: Expected the Unexpected Find 4 caltrops and 4 traps highlighted in red to help out the goblin. After you find these items he will let you work for the ship. They can all be found in the town, circled in white 4. Look around the palace and the market for 6 pieces of golden fruit 2. After they are collected, place them over the skulls — 5 on the inside town and one outside on the wall 4. Collect 6 jars, 5 pieces of honey, and 7 WASPS to make a trap for the hourglass merchant and scare him away 6. Right click to get rid of the magnifying glass. Find the nail on the right wall and the MP3 player on the table in the middle 2. For the first quest, items circled in red, get the red book and go to the laboratory to get the glasses 1. Click on the gorilla guarding the door to the tent on the left 3. These items are in both scenes, highlighted in white. Find the 11 matches highlighted in red. Talk with the rickshaw driver again to finish that quest.

Pour seniors Brunhilda and the Dark Crystal sorties

Click on one of the batteries. All of these items are on the docks adn Brunhilda and the Dark Crystal in yellow. You will need to return to the last scene to find the rest of the seeds. Doing well in a mini game makes it so you can play that game from the main menu. Speak with the bookworm again to finish the quest and brew the potion. Speak with the Crystsl after catching all the moths. Find 1 pile of marble fragments 1 in purple. Next speak with Filemon again and get the dragon compass, circled in purple Caelum. And lastly the jester will tell you to pull all 4 flails to open the secret gat in the fireplace to the dungeon 2. Look around the palace and the market for 6 pieces of golden fruit 2. Finish the spell casting mini-game by matching the symbols at the bottom of the screen with the symbols in your book. The red drops will Fear for Sale: The Dusk Wanderer against you and lower your progress bar. Next talk to the parrot and help her find her10 children and 7 pieces of corn circled in purple 4. After picking this up the character can move objects around the room without needing to walk to pick them up. Next you need to find 6 chests of gold and 7 arrows that are still stuck into the dragon 3circled in yellow.

Talk to Marcellus and he will have you search for 6 black stones in the courtyard 4. Find the clouds and moths in all three scenes, circled in blue. Once inside the dungeon talk to the ghost on the left side of the room you are in 1. Use the KEYS from your inventory on the chest and retrieve the last piece of the diary. Click on the door to enter the library when you are done. These can be found in both areas. After the ship has taken off you will have more work to do. First you need to find 13 frogs, inside and outside the cabin, circled in purple 2. You will receive a quest to see the herbalist about a motion sickness remedy. Find 8 mothballs circled in light blue for the spider 3. Find 4 rune planks circled in yellow in the screenshot 3. Go outside and click on the space Filemon set up for you to work on your broom. Speak with the fairy again in the middle of the screen. Next talk to all of the other merchants in the room starting with the man to the right of the first man 2. Collect the ingredients of 6 fans, 6 goatskins and 4 camel statues in the market and the souq.

Jackpot Magic Slots Games. Next you need to find 8 bats and 6 carrots. By this time the game should be very difficult, click the skip button if you get stuck. Go through the apartment and back into the rat hole. Find 3 traps and 4 cheeses in the lobby. The rat ninja will demand that you help him find 4 nunchakus and 10 throwing stars 1. Find the 4 Brunhiilda KEYS inside the mansion, highlighted in yellow 2. Return to the cabin and talk to him Zumas Revenge last time, Druid Kingdom will tell you to cast the binding spell on your broom outside. Find 2 springs, 1 broken barrel and 1 pot highlighted in light blue. First he will ask you to find 6 anchors on the ship, highlighted in yellow in the screenshot. The Brunhidla of the buoys are on the ship, click to the right of the boatswain to travel there.


Click on the previous spot to continue on to the next scene. Neither the flowers nor the MEAT is in the palace. Once you have enough points, you win the mini-game. Give him the DRUM after you find them, and talk to the next god — the god of nightmares. Next, he will have you find the 10 pages and the 1 green book cover in the cabin and the laboratory. Next he will need 6 quills and 6 bottle of ink to feed him. Speak with Pierre, highlighted in red, to receive the bell 2 and then click on the bell. When the seal is full you can get a hint. After finding the corks, click and drag the cork from the inventory to the green bottle that is poisoning the flower in the upper right corner 2. To get the shard from the urn you will next need 5 banners 4. You can click on either side to find the differences. All of these items are on the docks also circled in yellow. Follow the path in the left to go to the hamlet and speak with the goblin again.

Exit the throne room and click the hole to go back to the apartment. Collect the ingredients of 6 fans, 6 goatskins and 4 camel statues in the market and the souq. You can check your active quest at the bottom of the screen 2. Once inside the dungeon talk to the ghost on the left side of the room you are in 1. Click the feet sticking out of the crate in the middle of the screen to talk to the missing pirate 2. Next speak with Filemon again and get the dragon compass, circled in purple 2. These are circled in green in the image 1. Go back to the apartment and find the 2 traps and 4 pieces of cheese circled in purple in the previous screenshot 6. Next she will put thorn bushes around you with a spell. Drag the spell from your inventory to the well, and then play the spell casting mini-game by matching runes. Once you have enough points, you win the mini-game. You can click on either side to find the differences. You can move up and down as well to try to get around red drops and collect the blue ones before they disappear off the bottom of the screen.

5 thoughts on “Brunhilda and the Dark Crystal

  1. Click the rat hole to go back inside. Talk with the rickshaw driver again to finish that quest. Click on the cabinet to start creating the potion and play the same mini-game as before, trying to get only the blue drops into the blue potion. These items are also hidden throughout the three scenes 6. By this time the game should be very difficult, click the skip button if you get stuck.

  2. He will give you many quests to find things around the cabin and outside. He will then ask you to find 11 atlas volumes and 2 sextants 5. Click on the Nexus Stone highlighted in purple to get your next quest 4. Once you get the planks talk to the troll, and then use the planks from your inventory on the bridge.

  3. Chapter 2: Meeting the Great Wizard Click on the bookworm and then find him 4 runes circled in red 1. They are circled in blue 3. Chapter 1: Journey Begins… Click the bag circled in green in the screenshot 1.

  4. Take the shard. He will give you many quests to find things around the cabin and outside. Find the 5 horse shoes highlighted in red. Find 6 differences between the two images on the crystal balls. After finding all the hats, return to the courtyard and click the 4 mirrors to highlight the place where the shard is buried 1.

  5. After finding all of the objects, you will be able to collect the chamomile in her hair 3. All the magnifying glasses can be found in the library. Find the wand of telekinesis 3. Talk to the captain again and he will send you on a quest for sea food — 8 shrimp, 7 crabs, and 9 herrings 2.

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