Subject 13

Meet Franklin Fargo, a quiet physics professor. Franklin has led a lonely and bitter existence ever since his fiancée Sophie died. She was killed in a holdup in which he was supposed to be the victim. One morning, he wakes up in the middle of an underground scientific facility that has been abandoned. His only link with the outside world is a voice that calls him "Subject 13". His goal: Escape from the place he's trapped in, and learn more about why he's been imprisoned.

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SUBJECT 13 - Eternity (Spiritual Club Mix)

That was something that Ciel Phantomhive was certain of in this strange, dimly lit world that didn't make sense. We suggest you try the file list with no filter applied, to browse all available. We suggest you try the article list with no filter applied, to browse all available. The next thing you know is that you are sitting in some kind of chamber, and someone is calling you The puzzles in Subject 13, which range between variations of tic tac toe and minesweeper, are at not excessively difficult at any point but they do feel a unimaginative. Author: AoUsagi Summary: Ciel takes the leap into Oblivion, only to wake into a strange white-washed world of beeping machines and white-coats doctors. And when Ciel snapped his eyes open, the feeling of descent stopped, and he couldn't help but scream in pain as the brightness of the light above blinded him. You are underwater. I don't want to say much, because that would —obviously- ruin the story, which I don't want to do. It's basically the end of season two with a twist. Subject 13 takes the route of introducing the story via collectibles scattered throughout the world. For instance, if a lid needs to be opened, clicking on the top of the lid may not leave enough space to pull the mouse, and the lid with it, to the other side of the screen to open it. Franklin Fargo himself? Subject 13 begins a with a relatively straightforward game tutorial, which is integrated into the story.


Vetement homme Subject 13

You know it, Subject 13 you? And what exactly is going on? Subject 13 begins a with a relatively straightforward game tutorial, which is integrated into the story. I don't much care. Subject 13 is clearly a result of well-thought ideas and planning. With that said, the slider Mad Mouse as well as other puzzles are as such fun and there's enough variation to avoid straightforward repetition. Partially this fits in the story, as Subject 13, Fargo, is obviously being tested and assessed for some purpose, but having several locks which require slider puzzles to open has never fit in any gameworld properly, and this time is really no exception. Examining Subject 13 closely or performing some specific actions on objects will be in first person. As Subejct play you learn that you have astounding abilities, you must use them to defeat your enemies and find out what is going on in the combines classified areas. The only thing Travel Riddles: Mahjong seems real Matchmension: House of Mist Sebastian, who steals him away from the hellhole laboratory to save him from the sick sake of science. Ciel could hear the distance crashing Sjbject waves Subject 13 beyond them, where the roses would end and the void would begin, cliffs staggering away beneath them and away into oblivion. The differences are very small, such as whether the word "obviously" is the first or the last word of the sentence, but it still does feel a bit unfinished. Going deeper down.

The next thing you know is that you are sitting in some kind of chamber, and someone is calling you For instance, if a lid needs to be opened, clicking on the top of the lid may not leave enough space to pull the mouse, and the lid with it, to the other side of the screen to open it. As you play you learn that you have astounding abilities, you must use them to defeat your enemies and find out what is going on in the combines classified areas. The puzzles and overall gameplay look and feel like a casual game to begin with. As there is very little interaction between different in-game characters, most of the storytelling and plot development is done by finding clues which are located around the gameworld. Maneuvering Franklin through the world to explore as intended is actually one of the most difficult aspects of the game. The protagonist is a man with the name Franklin Fargo, but as the voice who identifies itself as "Subject 0" says, names mean nothing in the place Fargo is in. I don't want to say much, because that would —obviously- ruin the story, which I don't want to do. This should be expected, as the lead designer is Paul Cuisset , who has previously worked on such titles as Cruise for a Corpse , and outside adventure genre the well-known Moto Racer series. There are some glitches and bugs present in the game version 1. Moving around and performing some general actions will be in third person. To do that, restarting the entire game is the only possibility, although there are three different profiles available, so it is possible to have three different playthroughs, or three players, each progressing at different stages. As this is in fact part of the plot, it doesn't become a real problem. With that said, the slider puzzles as well as other puzzles are as such fun and there's enough variation to avoid straightforward repetition.

Using objects, both in the inventory and otherwise, requires actually "using" them. This feeling is partially caused by the unfortunate lack of save game options, instead the game will autosave Legendary Slide solving a puzzle. Game-breaking bugs which have been reported by some other players seem to be fixed in the version 1. Or try our widget. The differences are very Subjwct, such as whether the word "obviously" is the first or the last word of the sentence, but it still does feel a Subhect unfinished. Picking up objects and finding Skbject. You know it, don't Luxor Solitaire The waves were louder, but he couldn't see any sign of the spray as they crashed into the rocks. Finding these testimonies will clarify Subject 13 plot, but is not required to complete the game. Graphically Subject 13 is quite decent, Subject 13 world looks nice, and is adventurous enough for its purpose. Gameworld looks quite nice. Examining things closely or performing some specific actions on objects will be in first person.


What is a minor problem is that sometimes what the actors say and what reads on the screen as their lines differ. A breeze stirred the petals and lifted several of them into the air, sending them flying head over heels into the deeper, darker space of nothingness beyond. Some of the puzzles might be fun to play as replayable minigames, sadly there is no way to do this, and the autosave feature makes it impossible to return to any given puzzle again. As the player explores each area and completes the puzzles, more and more details about the island and its previous inhabitants are uncovered. Files No files were found matching the criteria specified. In the inventory view it is possible to rotate objects, and some puzzles actually require this as there can be something hidden on an object. So a few times actions on objects need to be tried and re-tried to get the wanted result to happen. We suggest you try the article list with no filter applied, to browse all available. After all you and I both know where we are ultimately going to end up. The only thing that seems real is Sebastian, who steals him away from the hellhole laboratory to save him from the sick sake of science. He felt the demons muscles bunch, his legs bowed, and then, Sebastian sprang from the cliff, and Ciel felt that this truly was the final curtain for this world. For instance, sometimes inventory view gets stuck and the normal gameplay mode doesn't return. Game-breaking bugs which have been reported by some other players seem to be fixed in the version 1.

We suggest you try the file list with no filter applied, to browse all available. Using objects, both in the inventory and otherwise, requires actually "using" them. For instance, sometimes inventory view gets stuck and the normal gameplay mode doesn't return. All you can remember is trying to escape from somewhere , then darkness , and then waking up in a Combine Prison. On an island with no people on it either. Or try our widget. Moving around and performing some general actions will be in third person. It should also be noted that while there are hotspot indicators which tell when the pointer is over an object that can be interacted with, there are no onscreen descriptions to show which object is under the pointer. Franklin Fargo, the protagonist. The voice acting in Subject 13 also suffers. When clicking on an object, these three icons appear, and then the desired action is chosen by moving mouse into the right direction. He took a deep inhalation of the cool air. To do that, restarting the entire game is the only possibility, although there are three different profiles available, so it is possible to have three different playthroughs, or three players, each progressing at different stages. And when Ciel snapped his eyes open, the feeling of descent stopped, and he couldn't help but scream in pain as the brightness of the light above blinded him. The change is not random, but based on what is being done.

8 thoughts on “Subject 13

  1. The puzzles in Subject 13, which range between variations of tic tac toe and minesweeper, are at not excessively difficult at any point but they do feel a unimaginative. We suggest you try the file list with no filter applied, to browse all available. As you play you learn that you have astounding abilities, you must use them to defeat your enemies and find out what is going on in the combines classified areas.

  2. The female voice actor does a slightly better job at giving the characters some variety, but ultimately its still pretty obvious that there were not enough voice actors to go around. Franklin Fargo himself? When listening to the testimonies to try to piece out the events of the story the male voices are indistinguishable from the protagonist. Not his own, and not even Sebastian's — it was a pounding that flowed through the both of them, the constant, rhythmic pulse that bonded boy and butler together.

  3. I haven't wanted to work on it until I'd finished at least one of my other fics, which I now have, so here we go. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. And when Ciel snapped his eyes open, the feeling of descent stopped, and he couldn't help but scream in pain as the brightness of the light above blinded him. All that involves an energy called tau energy, and some kind of reality distortion, and somehow Fargo, a physicist, has become involved in all that. The next thing you know is that you are sitting in some kind of chamber, and someone is calling you

  4. Those who enjoy puzzle games as such will probably like Subject 13 too, however those who want their puzzles to be a seamless part of the plot may be discouraged by the casual-like style that Subject 13 has. As a dead human…or a live demon. The female voice actor does a slightly better job at giving the characters some variety, but ultimately its still pretty obvious that there were not enough voice actors to go around. Author: AoUsagi Summary: Ciel takes the leap into Oblivion, only to wake into a strange white-washed world of beeping machines and white-coats doctors.

  5. We suggest you try the file list with no filter applied, to browse all available. As there is very little interaction between different in-game characters, most of the storytelling and plot development is done by finding clues which are located around the gameworld. For instance, sometimes inventory view gets stuck and the normal gameplay mode doesn't return. This feeling is partially caused by the unfortunate lack of save game options, instead the game will autosave after solving a puzzle. The voice acting in Subject 13 also suffers.

  6. Using look action will describe this, but a more convenient way might have been a better choice. For instance, if a lid needs to be opened, clicking on the top of the lid may not leave enough space to pull the mouse, and the lid with it, to the other side of the screen to open it. As there is very little interaction between different in-game characters, most of the storytelling and plot development is done by finding clues which are located around the gameworld.

  7. Conversations are voiced by actors, who are good in their roles, but not particularly memorable. The protagonist is a man with the name Franklin Fargo, but as the voice who identifies itself as "Subject 0" says, names mean nothing in the place Fargo is in. Going deeper down. Where ever that might be.

  8. I haven't wanted to work on it until I'd finished at least one of my other fics, which I now have, so here we go. As there are very few characters in the game, there is not much animation either, which makes the world look a bit sterile. The implementation of these ideas is not perfect, but it is always nice to see someone having a new kind of approach for adventure games. All that involves an energy called tau energy, and some kind of reality distortion, and somehow Fargo, a physicist, has become involved in all that. We suggest you try the article list with no filter applied, to browse all available.

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