With a dead client, Carol hasn’t even got a case. And with so little information, she hasn’t got any clues either. But the last thing that Christina did was to ask for Carol’s help, so Carol figures that the least she could do is look into it. And when she uncovers several curious circumstances leading up to Christina’s death, Carol just can’t let it go. Solve a 600 year old mystery in this gripping Adventure game!
VideoBlue Madonna: A Carol Reed Mystery Part 2
Pour ado Blue Madonna: A Carol Reed Story cherche une
Walk forward Grim Facade: A Deadly Dowry Collectors Edition the right side of the room. Take the ROPE from the uppermost left shelf. Click on it look to the right. Open the case by clicking the hand icon on its top. Pick up the brown box in the left locker. Go right, forward, right, forward, right, forward, and right twice. Put back the cushion, and exit the close-up. Open Pet Store Panic lid to the mailbox by clicking on its lid. Answer the phone, and talk to Jonas. Pick up a toothbrush. Put back the recipe, and exit from the close-up. Left click on the square panel to trigger a comment from Carol. After the second question, you automatically exit the shop. Put back the letter by using the back arrow.
Church ruin Go forward, left, forward, right, and climb up the stairs. Continue to walk forward at the left side of the screen, towards the stairs. Go forward through the door, left, forward, and right. The primitive map gives you two new map locations, Church ruin and Rauks. The locations that Carol must visit are many, ranging from beautiful and lively landscapes to dark and desolate ruins. Go to The Sylvia Hotel from the map. Return the AXE from where you took it. It looks like an old wallet. Go left, forward, three times, left, and forward. She wants to meet you tomorrow at the Art Museum. Other major characters include Carol's boyfriend Jonas and a shady artist named Michael Lombard. Go left, forward, and right.
Look at the small painting to the left of the bed in close-up. Open the bottom drawer of the nightstand. The Nylon Factory appears on the map. Knock on the door. Put back the paper, close the lBue, exit the close-up, leave the house, and exit to the map. Click the magnifying glass on the painting to trigger a comment from Carol. Go Maxonna:, forward, and left. Put back the notebook. Take Virtual Families SONG. Go up the stairs to get to the upper floor. Blue Madonna: A Carol Reed Mystery is a Magic Life that begins with an interesting story but ultimately fails in delivering an immersing mystery. Playing a certain series of notes will open this door. Pick it up. Exit the area.
There is a miniature pool table on the bar. Pick up the second AXE from the right. Read the first and the fourth notes on the board. Say goodbye to Stina, and exit to the map. Exit the close-up of the doormat. You can manually save your game wherever you like. Look at the heap of garbage in close-up. Take it. Exit the church. Exit the close-up. The primitive map gives you two new map locations, Church ruin and Rauks. This opens up a new map location, The Sylvia Hotel. Go right, forward three times, and left. Go forward three times, right, forward, and left. Look at the stuff in front of the mirror in close-up.
Open the door in front of you. Exit the apartment through the front door. There is a clipping from a folder behind the primitive map, to the left of it. Pick up the small framed blue picture in the middle. There is a notebook on the floor in front of the toilet. Answer the phone, and talk to Jonas. Pick up the second AXE from the right. Turn left. Open the drawer. Look at the close-up on the ground. Click the door handle to go to the map for the first time. Go left, forward, right, forward, and left.
Take the notebook from under the cushion. Exit the area by going either left or right from outside the garage. Walk forward at the left side of the room. For veteran players, this tutorial can be skipped entirely. Take the SONG. Walk forward, and turn left. Walk forward, and then left twice. There is much to be said to the adage in game design—if it ain't broke, don't fix it. To this end, the developer is to be commended for designing a simple and yet functional interface. Enter the small dark door, and turn right. Look in close-up at the silver object located at a rock to the left. The game opens up with the main menu. There is something brown on the shelf. Click on it to read it. Carol automatically walks eight meters South East from the grave.