Mystery of Unicorn Castle: The Beastmaster Collectors Edition

The Beastmaster, Lord of all Beasts, kidnapped a young girl by the name of Sophie. You must use your skills to emerge victorious in this battle and save the girl. Make your way past the ingenious traps of the Castle and overcome the beasts to restore the Unicorn for a victory over the forces of evil! Can you solve the Mystery of Unicorn Castle - The Beastmaster? Interesting location and unusual puzzles will keep you on the edge of your seat! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

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This game is a muddle! Allegedly it will alter the way the game progresses, and it certainly does change the achievements you win. But it may well have been worth the wait. The interactive jump map gives you active HOP scenes as well as active tasks, visited and unvisited areas. Nothing to complain about, but they are not outstanding either. The graphics were beautiful, it was a little different with giving you the occasional element of a "choice," though I don't think that really changed much. We catch a glimpse of Sophie and her kidnapper, some kind of beast, going into it, and we are off in pursuit. There is a diary that holds your notes and replayable videos. Would not recommend purchasing this game, atall. I know many will like THAT feature! There are inaccessible in the demo gallery items and music, replayable puzzles and HOPs. The usual SG, quite useful, and bonus chapter. There are also 8 pages of historical notes to collect.

Thank You. It was fun from the very beginning and kept my interest all through the demo. Purchase a "Fun Pass" membership instead; it is SO much more worthwhile! I do love, though, the game interface. Along the way we also meet a ghost who asks us for help, in return for assistance in the matter of the kidnapper. A young girl has been kidnapped under unusual circumstances and we have come in to investigate a nearby abandoned castle. The music is sinister, yet quiet rather than frightening, and includes vocals. The game itself is quite dark. The graphics are very good. Oh yes, and let's not forget the giant, aggressive, almost human, rats! They only come into existence if you need them. There is quite a lot of talking involved, so many will be pleased to know that you have the option to switch this off as well. There are both achievements and collectibles. A neat trick is having you zoom into the close-ups rather than opening a window.


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Beastmaater say it's certainly worth downloading the trial if you don't have the unlimited pass and I'm guessing your average Gamehouse HOG player will enjoy it well enough. Allegedly it will alter the way the game progresses, and it certainly does change Bubble Zoo 2 achievements you win. They only come into existence if you need them. It is an almost Solitaire: Ted And P.E.T almost-white blue against a dark background, with the bare minimum of clutter around the lockable inventory bar. A panel pops up Burger Battle the game when you receive a trophy, and again, you have to option to switch it off. Collectods is a diary that holds your notes and replayable videos. The achievements have their own Trophy Room in the main menu and are given out for a mix of both story-related and for once, you may fail to get a story one, depending on your choicesand performance-based. We catch a glimpse of Sophie and her kidnapper, some kind of beast, going into it, and we are off in pursuit. The locations are sprawling, but the map makes it very easy to get around. A young girl has been kidnapped under unusual circumstances and we have come in to investigate a nearby abandoned castle. The game itself is quite dark. I do love, though, the game interface. Along the way we also meet a ghost who asks us for help, in return for assistance in the matter of the kidnapper.

The game itself is quite dark. Well done! I'd say it's certainly worth downloading the trial if you don't have the unlimited pass and I'm guessing your average Gamehouse HOG player will enjoy it well enough. And you can choose to turn off this feature if you wish. It was fun from the very beginning and kept my interest all through the demo. Special effects are good, and there is a variety of ambient sounds, including silence. A panel pops up in the game when you receive a trophy, and again, you have to option to switch it off. Help the ghost or not? But only after those Would not recommend purchasing this game, atall. There are inaccessible in the demo gallery items and music, replayable puzzles and HOPs. Along the way we also meet a ghost who asks us for help, in return for assistance in the matter of the kidnapper. The usual SG, quite useful, and bonus chapter.

The graphics are very good. There are also 8 pages of historical notes to collect. Nothing to complain about, but they are not outstanding either. The interactive jump map gives you active HOP scenes as well Bubble Zoo 2 active tasks, visited and unvisited areas. That sure is a long gestation period. Dolphin Dice Slots is a diary that holds your notes and replayable videos. Allegedly it will alter the way the game progresses, and it certainly does change the achievements you win. A panel pops up in the game when you receive a trophy, and again, you have to option to switch it off. A young girl has been kidnapped under unusual circumstances and we have come in Battle Slots investigate a nearby abandoned castle. There are inaccessible in the demo gallery items and music, replayable puzzles and HOPs. I'd say it's certainly worth downloading the trial if you don't have the unlimited pass and I'm guessing your average Gamehouse HOG player will enjoy it well enough. Would not recommend purchasing this game, atall.


I recommend this game! Help the ghost or not? We catch a glimpse of Sophie and her kidnapper, some kind of beast, going into it, and we are off in pursuit. Would not recommend purchasing this game, atall. Personally didn't feel it was any better or worse than the average good HO game, so I'm not quite sure why the 1st reviewer despised it so thoroughly! I Am not talking about confusion or disorder. I loved the game, and yes, I like going back and forth between scenes, especially if there is a map you can use to jump around. And you can choose to turn off this feature if you wish. You do not need to have played the original Unicorn Castle game, which was, if I remember correctly, a lot of fun, with interesting gameplay, but not dazzling, and not relevant to this story. A young girl has been kidnapped under unusual circumstances and we have come in to investigate a nearby abandoned castle. Purchase a "Fun Pass" membership instead; it is SO much more worthwhile! Kill the scorpion or shoo him away? There are both achievements and collectibles. The music is sinister, yet quiet rather than frightening, and includes vocals. The achievements have their own Trophy Room in the main menu and are given out for a mix of both story-related and for once, you may fail to get a story one, depending on your choices , and performance-based.

10 thoughts on “Mystery of Unicorn Castle: The Beastmaster Collectors Edition

  1. It was fun from the very beginning and kept my interest all through the demo. It is somehow, an insipid trite. The other collectibles are wisps, which instantly recharge your hint meter when you catch them.

  2. We catch a glimpse of Sophie and her kidnapper, some kind of beast, going into it, and we are off in pursuit. I thought the idea and design was great. They are not all easy to find, either.

  3. Bottom line : "trial" option is a must! It was fun from the very beginning and kept my interest all through the demo. The game is narrated by our character, and for most part is very well done, although his intonation seems a bit off from time to time. Some may feel it is too much so.

  4. The graphics were beautiful, it was a little different with giving you the occasional element of a "choice," though I don't think that really changed much. I loved the game, and yes, I like going back and forth between scenes, especially if there is a map you can use to jump around. Clear and well drawn.

  5. Bottom line : "trial" option is a must! I Am not talking about confusion or disorder. But it may well have been worth the wait. They only come into existence if you need them.

  6. Along the way we also meet a ghost who asks us for help, in return for assistance in the matter of the kidnapper. Nothing to complain about, but they are not outstanding either. This game is a muddle!

  7. Why has it become a challenge to find a "Hidden Object Game" worth praising?! The locations are sprawling, but the map makes it very easy to get around. The usual SG, quite useful, and bonus chapter.

  8. A panel pops up in the game when you receive a trophy, and again, you have to option to switch it off. A neat trick is having you zoom into the close-ups rather than opening a window. And you can choose to turn off this feature if you wish. Help the ghost or not? The game is narrated by our character, and for most part is very well done, although his intonation seems a bit off from time to time.

  9. I thought the idea and design was great. It is an almost iridescent almost-white blue against a dark background, with the bare minimum of clutter around the lockable inventory bar. The graphics were beautiful, it was a little different with giving you the occasional element of a "choice," though I don't think that really changed much. That sure is a long gestation period. A young girl has been kidnapped under unusual circumstances and we have come in to investigate a nearby abandoned castle.

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