Witches Legacy: Rise of the Ancient Collectors Edition

EleFun Games proudly presents a brand-new adventure in their best-selling Witches’ Legacy series! Thousands of years ago, the Ancient Ones defeated a demon that had conquered the world, but you were the only one that survived the battle. After centuries, you’re awakened from your eternal slumber to discover that Ezar is now attacking the world of the future. Team up with Jack and Anabel to stop Ezar and save the future, before the world is overrun by the dark creatures of the Other World! Survive and explore a fallen city to unlock an ancient secret in this epic hidden-object puzzle adventure game!

But prisons never hold forever, and our World has once again been plunged into a dark war of apocalyptic proportions! Want more proof? By the end of the game you know there is another sequel planned, and it's doubtful I will purchase it. The graphics were not bad, but Jack looks so much older than Anabel even though he is her Husband. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot. The Collector's Edition version has some decent CE bling, but they have changed some features in all of their games that used to include a point system. Storyline has great twists and the puzzles are achievable The music and sound effects were no better or worse than usual, and I was glad of the option to turn them off. Merely a shadow of Elefun's former hilarity, and literally a shadow: dark, darker, darkest. Below are brief descriptions of some of the games you'll encounter during the demo: 1 Move figurines to the correct slots by moving them along the tracks to their outlined slots. When a spell is needed, the book will open as an indication. It's probably the most bland game ever from this dev. The Mini Games are fairly creative, some more difficult than others, and there are a total of 32 Mini Games to solve.


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As for the hidden object scenes, they are quite simple, yet enjoyable and can be switched to Mahjong mode. If you look at the series listing I have included at the bottom of my review, the average ratings, speak volumes about this abrupt character switch. As a Senior, I still enjoy the fantasy play! Somebody presumably mistook disgust for dread. By the end of the game you know there Tangled Up! another sequel planned, and it's doubtful I will purchase it. Here's a recap of my review to help you decide which version, if either is right for you: There are two Worlds that exists, World Class Solitaire World, which consists of witches' and mankind, and the other World, of evil creatures and dark spirits. In this series:. I think the devs at EleFun Games has also been listening to our complaints, and the average rating plunges, ever since they introduced Jack, Anabel and Bertha. The strategy puzzles were incredibly easy, but the physical ones were awful for an elderly person like me. Storyline has great twists and the puzzles are achievable Keep up the good work. The bonus chapter is not necessary for the story - although it's interestingly not a sequel, but tells what happens with Jack and Anabel, whilst the Ancient One fights Ezar. Just nothing in this Sleepwalkers Journey that wowed me.

With Jack and Anabel pretty much out of the picture, there's no need for Bertha, so it's a win, win situation, for me, and I'm already enjoying the changes! The strategy puzzles were incredibly easy, but the physical ones were awful for an elderly person like me. Some HOPs open only after we solved a mini game, nice idea. New spells first require all ingredients, then requires following the directions in a specific order. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot. The bonus chapter revolves more around Jack and Anabel, which we personally think is less fascinating than the tale of the Ancient One, but decent nonetheless. Jack and Anabel have awoken an ancient, capable witch known as the Ancient One to help them defeat this villain. We are playing as a new character an ancient that we have awaken to save the worlds. Yes it is the usual good V evil storyline but that is the only regular feature. Here's a recap of my review to help you decide which version, if either is right for you: There are two Worlds that exists, our World, which consists of witches' and mankind, and the other World, of evil creatures and dark spirits. Date published: Rated 3 out of 5 by BooksandGameFan from I miss the ferret and the colors and the fun fantasy! I never got back to the original characters. Date published: Rated 3 out of 5 by Lucylulu82 from Demo Review I've just completed the demo, although slightly confused as I still had 18 mins left but it said "thanks for playing".

No humour, zilch, it is completely free of playfulness. I can handle a slow transition, but I practically have time to run to the store, come back and bake a batch of Christmas cookies, let them cool off, and dunk them in some milk before Date published: Rated 3 out of 5 by Lucylulu82 from Demo Review I've just completed the demo, although slightly confused as I still had 18 mins left but it said "thanks for playing". In Rise of the Ancients, Jack briefly makes an appearance, Anabel merely pops in with a portal cameo throughout the game, and Bertha is out doing whatever ferrets do in their Legaxy: time, and the Collector's Edition version still received Dead Reckoning: Broadbeach Cove 4. Stripped from all surprises, from poetic allusions, from colours, from anything funny, it's just a mirthless drag through admittedly beautiful but dreary Colleectors under a veil of darkness. But wait, the fun-censors overlooked two reanimated skeletons, a jumping fish, a fang in a HOP which hangs at a location where chaste girls don't take a look, and the one or other amusing sound effect. Yes it is the usual good V evil storyline but that is the only regular feature.


The proof is in the pudding. New spells first require all ingredients, then requires following the directions in a specific order. I'm getting very bored with this particular family after three generations, but loyal fans will probably disagree. The music and sound effects were no better or worse than usual, and I was glad of the option to turn them off. All the locations are drawn and painted with a phenomenal amount of details, all the cutscenes are breathtakingly surreal, and the animations put some other veteran HOPA developers to shame. I'm really not sure why EleFun Games decided it was time to move on, but in my opinion, that was a huge mistake. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot. Yes, we have also seen and performed these tasks countless times before, but rarely have we seen a game executed with this level of precision and sophistication. I never really paid that much attention to that feature, but I'm kind of saddened that they aren't offered anymore, because it was a feature only offered by this dev, and I had come to expect those features, when playing one of their games. I don't know if it's over or what but I'm sure there were more spells in the grimoire to do. The first feature is more of a dislike, than an annoyance, the fact that after 11 games in the series, the graphics are horrible, and never seem to improve. Some HOPs open only after we solved a mini game, nice idea. I know the last few games became more fantastical and colorful plus they had the ferret helper and I loved those unlike many here on BF. The voice-overs were well done, and the gravelly, scary voice of the demon was appropriate. There are also the famous zoom zone smaller HOP's found in all EleFun Games, where you are tasked with finding several Fragments that are located all around the scene while still zoomed in to zoom zone object.

Elefun should re-name themselves Elegloom. This game lacks almost all color except a few brief times here and there the whole game is done in a dark and grayish hue. Merely a shadow of Elefun's former hilarity, and literally a shadow: dark, darker, darkest. There are no longer hidden Jigsaw Puzzle Pieces to find and assemble pictures as Screensavers, but there are hidden Footprints to find, some of which are within zoom zones, and once you have collected 4 Footprints in each category, you still get to assemble a Jigsaw Puzzle, but with different shaped pieces, and it will give you a small biography of 8 different Monsters. The bonus chapter revolves more around Jack and Anabel, which I personally think is less fascinating than the tale of the Ancient One, but decent nonetheless. By the end of the game you know there is another sequel planned, and it's doubtful I will purchase it. While there are usually an insanely high number of tasks in each scene, they never feel overwhelming due to their logical interactions and usages. The first feature is more of a dislike, than an annoyance, the fact that after 11 games in the series, the graphics are horrible, and never seem to improve. As a Senior, I still enjoy the fantasy play! I know the last few games became more fantastical and colorful plus they had the ferret helper and I loved those unlike many here on BF. All in all I didn't enjoy it. Jack and Anabel have awoken an ancient, capable witch known as the Ancient One to help them defeat this villain. I never really paid that much attention to that feature, but I'm kind of saddened that they aren't offered anymore, because it was a feature only offered by this dev, and I had come to expect those features, when playing one of their games. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot.

4 thoughts on “Witches Legacy: Rise of the Ancient Collectors Edition

  1. Maybe not everything is lost yet ; They slightly upgraded the puzzles, not all are insultingly easy anymore. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot. Storyline has great twists and the puzzles are achievable If you look at the series listing I have included at the bottom of my review, the average ratings, speak volumes about this abrupt character switch. The various spells include Restoration Spells, Protection Spells and a Darkness Binder spell to defeat a single monster.

  2. I also wonder why Ezar must look like a peeled alligator, a lump of raw flesh whose ugliness can hardly be excelled. When a spell is needed, the book will open as an indication. In this series:. But soon I discovered that this game is much more depressing than the Jack figure. Shooting targets, or rapid and constant clicking to fill a meter are not my idea of fun, and I found myself skipping many of this type.

  3. I did enjoy the Maze puzzles, although I prefer the ones that stay lit up after you pass a section so you know where you've been when you have to backtrack. The well-executed gameplay is assisted by a portable potion-mixing lab, which serves as a nice mini-game, and a variety of magic spells you learn along the way. There are no longer hidden Jigsaw Puzzle Pieces to find and assemble pictures as Screensavers, but there are hidden Footprints to find, some of which are within zoom zones, and once you have collected 4 Footprints in each category, you still get to assemble a Jigsaw Puzzle, but with different shaped pieces, and it will give you a small biography of 8 different Monsters. Not only that, but by choosing to focus on just a few key characters throughout the game, the game is able to make the player feel more involved in its plot. I never got back to the original characters.

  4. But we still have to endure the loading pic - that is, now three different pics: a footprint in snow, a stone medallion and a glowing book. As a Senior, I still enjoy the fantasy play! The proof is in the pudding.

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