Nightmare Adventures: The Witchs Prison

Help Kiera Vale discover her ancestor’s history as she explores Blackwater Asylum in Nightmare Adventures: The Witch’s Prison! After receiving a mysterious letter from Alton Quinn, Kiera sets off to find out about her birth parents. Finding Blackwater Asylum to be in a state of disarray, Kiera begins exploring the grounds looking for information about her family, and Alton’s mysterious secret. Help her discover the truth in this Hidden Object Puzzle Adventure game!


Espagne Nightmare Adventures: The Witchs Prison cherche

The clues in The Golden Years: Way Out West Photos show 4 symbols in 4 colors: white, purple, green and blue. Press the buttons in numerical order S. Click on the black box on the shelf to solve a puzzle. Click on the rightmost gravestone to solve a puzzle. This game falls on my all-time favorite list, including the sequel. Your camera will take a picture. Exit the chapel. Place the sun-shaped disc in the center of the puzzle. Walk to the left side of the graveyard. Read the journal pages on the floor to learn what happened in the chapel. Look at the design on the fountain for a Adventuers: C. The object of this mini-game is to reform the hand by rotating the rings. Keep in mind that the sun needs to be in between 2 stars. I loved all the searches in this game, even when I occasionally Prisoon no clue Advwntures: to look and neither did the Bubble Zoo 2.

There is no exit path; instead you need to move the bars to the areas marked in red. Zoom in on it and take a few small bones from the upper left of the grave. Walk right, into the control room. Enter the bunker. Look at the close-up of the sink. Your camera will take a photo clue. Note the mini-game on the purple door M. Look at the cage mini-game. Then click Enter. Take the empty eye-dropper and get a sample of blood from the letters. Push the button in the center. Click on a circle to rotate it into position. Clicking on a fuse will turn that fuse, and any adjacent fuses. Look at the mini-game on the purple door V. Zoom in on the hand scanner on the fence.

Click the center six times. Place all the pieces into Wihchs grid in this mini-game. The solution to this mini-game is a clue to another mini-game your camera will take a photo of it B. Press the center eyeball R. The Saint: Abyss of Despair is not an HOG! Exit to the hall and enter the right doorway. Take the wooden coin that slides out from the side. Look at your photos for a clue O. Read the journal pages on the floor to learn what happened in the chapel. Look at the photo clue. Read Thw inscription on the rightmost gravestone beside the tree. I adore the puzzles. Take the rubber hose from your inventory and attach it to the hole below the flammable sign.


Another thing I loved about this interactive fantasy-game was the abundance of really well designed puzzles that required skill and thinking, but actually followed logic and made sense as well, very rewarding, all over the game, thanks. Your camera will take a picture. Look at the mini-game to the left of the doors. Go back to the entrance hall and downwards to the front door. Look at the two paintings so the camera can take photo clues R. Click on two tiles to swap positions. Exit the cell. Not all letters will be used. Press the green button to power up the generator. Take the match peeking out from the right side of the note. The center piece will be empty. Go downwards and take the path to the left.

Look at the black box for a mini-game Q. Do the same with the other empty jar. The gate will open. Select Passcodes. Look at the mini-game. Return to the bedroom. Look at the bowl. I was only occasionally left wondering where to go next. Exit the close-up of the sink and look at the mini-game on the floor. Go to the entrance hall. Look at the photo clue K. Rated 5 out of 5 by TrinnyGamer from Bloody amazing game!!!! After analyzing the poem, we can deduce that the birth order from eldest to youngest is: Henry, Mary, Alexander, Elizabeth, and William. Slide the freezer control all the way to the right W. The green poisonous gas should be gone, since the ventilation was turned on G.

Exit the Psi-Link panel. The plaque from the other statue tells you how to read the clue-count G. Look at the close-up of the left candle sconce. Look at the photo clue. Date published: Rated 5 out of 5 by Amijane from Soo good! Take the hammer from the wall. Look at the photo clue P. This game falls on my all-time favorite list, including the sequel. Zoom in on the gravestone on the left. Select the right mini-game I. I was only occasionally left wondering where to go next. Place the gelatin mold inside. Look at the photo clue from the other puzzle I. Pick up the wooden coin from the water basin. Look at the floor panel for a mini-game K.

10 thoughts on “Nightmare Adventures: The Witchs Prison

  1. Zoom in on the hand scanner on the fence. Click on two tiles to swap positions. Slide the symbols around so that the moons are on 2, 4, 8, 10 and 12; the stars on 1, 3, 5, 7, 9, 11, and the sun on 6. Click on the angel sconce to move it to the II position. Exit the chapel.

  2. Look at the floor panel for a mini-game K. Walk to the left side of the graveyard. Select the right mini-game I.

  3. Then, find the correct symbol for the respective colors. Look at the photo for a clue F. Chapter 4: Asylum Examine each of the lamp posts. I just found this game and I am looking forward to play the rest of the nightmare adventures!! Click on a disc to change the animal.

  4. Look at the journal on the couch and turn the pages to the end. Clicking on a fuse will turn that fuse, and any adjacent fuses. Beneath the Asylum Look at the mini-game on the center of the floor. Click on the angel sconce to move it to the II position. I more than reccomend this game to a puzzle player who wants a challenge and a cool storyline.

  5. Look at the journal on the couch and turn the pages to the end. Look at the photo for a clue V. Zoom in on the computer monitor.

  6. Still, I felt carried away by the details of the story and the basic but high quality visuals. Take the crowbar resting atop the generator. Rotate the inner ring so that the yellow circle aligns with the green angel.

  7. This is not an HOG! Take the empty eye-dropper and get a sample of blood from the letters. According to the clue from the word puzzle, the eyeballs need to see King, 5, Ace, and 3. Look at the crow painting U. Click Establish Psychic Link.

  8. The first and third lamps contain clues. I adore the puzzles. This game has no traditional HOS scenes, which I actually loved. The laboratory is now safe to enter.

  9. Look at the photo for a clue on the code D. Mysterious, challenging, engaging, great music and effects, and great re-play value even after you've solved the mystery! Zoom in on the gravestone on the left. Place all the pieces into the grid in this mini-game. Look at the floor panel for a mini-game K.

  10. I was only occasionally left wondering where to go next. Click on each column to move the letters down. Enter the laboratory. Place the wooden coins on the 4 slots.

Leave a Reply

Your email address will not be published. Required fields are marked *