Nightmares from the Deep: The Cursed Heart

Dive into an epic journey as a museum owner in pursuit of an undead pirate who has kidnapped your daughter in Nightmares from the Deep: The Cursed Heart! You quickly realize that the undead pirate is entangled in a tragic, centuries-old love story, and wants to resurrect his mistress with the youth’s life force. You must act quickly to save the young girl's life before it is too late. Travel through haunting seas, ruined fortresses, and bone covered catacombs as you uncover secrets from the past!

Go inside the Ballroom; watch a cutscene. The lists in HOS are random; your lists may vary from the ones in the guide. Go back to the Hall; talk to your daughter on the balcony and watch the cutscene. Return to the Lobby and enter the Hideout; go forward to the Catacombs and examine the door. Go back 6 locations and into the Crypt. Go left to the Shipwrecks. Go back to the Tower. Talk to the undead pirate W. Go inside the Hideout. The latest museum exhibit devoted to a notorious 18th Century pirate turns into a nautical nightmare when the mummified remains of the notorious Captain Remmington are brought back to life. Go back 4 locations and down the stairs. Go through the door on the left to the Terrace; go forward to the Landing. Go forward 2 locations.

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Nightmares from the Deep: The Cursed Heart - Tile time


Netlog Nightmares from the Deep: The Cursed Heart

Go into your office. The lists in HOS are random; your lists may vary from the ones in the guide. Go forward toward the Lighthouse. Zoom in on the crack in the ceiling. Go back 2 locations to the Galley. Go forward, up the stairs, into the Yard, and then into the Lobby. Go back 3 locations and down to the Crew Quarters; then go back to the Passage and down to the Infirmary. Open the metal door in front of you D. Click the objects in the back of the room to play the HOS. Go forward to the Pier. As you dive into this epic journey of supernatural twist and turns, you'll enjoy the absorbing gameplay that offers the perfect blend of hidden object scenes, clever mini-games and challenging puzzles. Go back to the Lobby, then back two locations Summertime Mahjong the Wall, and down to the Eyehole. Chapter 7: Underground Bay General Tips Victim of Xen Nightmares from the Deep: The Cursed Heart Options button to change the screen size, sound and music volume, gameplay mode, and the cursor. Play the HOS on the Deck; pick up the fin lying in the flotation ring and attach it near the fin at the bottom of the screen; put the record on the gramophone, click the notes to collect the music; open the wallet to find the badge; collect the remaining items on the list to receive a FISHING NET.

Go back to the Hall and forward to the Exhibition. Pick up the ear 1 and apply it to the skull 2 ; zoom in on the skull and click on each eye until they are both red 3 ; pick up the blue bottle 4 and use it on the heart-shaped flask 5. Go back 3 times and into the Hideout. Examine the window S. Go inside the Crypt. Go back 4 locations and down the stairs. Go back 2 locations to the Galley. Click the Map to find available actions in Regular mode only and your current location. Go inside the Ghost Ship P and watch the cutscene. Go back twice to the Infirmary and then up to the Passage. Return to the Terrace and use the gondola to get to the Landing; then go left to the Shipwrecks. Talk to your daughter. Go back 6 locations and into the Crypt. Go through the door on the left to the Terrace; go forward to the Landing.

Zoom in on the lighthouse lamp B. Examine the window S. Go back. Talk to your daughter H. Go back 3 times and into the Hideout. Go up to the Deck A. Return to the Terrace and use the gondola to get to the Landing; then go left to the Shipwrecks. Chapter 1: Haunted Exhibition Click the delivery worker A to order him to take the crate to the showroom. Pull the light switch I. Talk to the The Three Musketeers: Miladys Vengeance pirate W. Go back to the Hall; talk to your daughter on the balcony and watch 7 Wonders: Magical Mystery Tour cutscene. Go back to the Catacombs through the Hideout and into the Treasury. Zoom in on the door on the left W ; use the GREEN DYE on the painting to activate the mini-game; click the Niggtmares of the painting until they form the shape of the guardian click the screenshot for the solution. Go back and into your Office. The resurrected Cudsed rover has kidnapped your daughter and now Bubble Zoo 2 are desperate to find out what he wants to do with her before it's too late!


Examine the circle in the middle of the room E ; place the FISH in the pool to the left side of the maze F ; arrange the rings to create a path from the pool with the fish to the center of the maze click the screenshot for the solution ; pick up the RING G. Zoom in on the table on the right Z. Go back to the Lobby and into the Hideout. Go back and into your Office. Examine the fishing rod K ; a hook is missing. Go back to the Lobby, then back two locations to the Wall, and down to the Eyehole. Go back to the Lobby and take the left door to the Terrace. Go back to the Lobby. Peel the delicate root using the peeler 5 and then chop the peeled root with a knife 6 ; use the measuring spoon to add 3 spoonfuls of grated Small Root into the mortar 7 ; add 3 slices of Delicate Root 8 ; use the tweezers to tear petals off the Jatropha flower and add 4 petals to the mortar 9. Click your daughter B to talk to her. Go back 2 locations. Go back 3 locations and up to the Passage; then go forward to the Crew Quarters and up to the Deck. Examine the window S.

Zoom in on the lighthouse lamp B. Go inside the Tower. The latest museum exhibit devoted to a notorious 18th Century pirate turns into a nautical nightmare when the mummified remains of the notorious Captain Remmington are brought back to life. Open the bottom-right drawer 9 ; put the doll on the chalk outline 10 ; open the bottom-left drawer and pick up the ribbons 12 ; put them on the hair and pick up the braid Click the cupboard to activate the HOS; open the cabinet door to access some of the listed objects; pick up the knob and use it on the drawer; open it to find the TAP; collect all remaining items on the list. Go back 2 locations, down the stairs, and back to the Pier. Go back to the Tower. Zoom in on the table on the right Z. Go down into the Hold T. Play the HOS; collect the telescope first; then open the cabinet door to access some of the listed objects; use the letter opener on the envelope to pick up the love letter; collect the remaining items on the list to receive SPICES. Use the dropper to add 3 drops of liquid to the mortar 10 ; grind the mixture 11 ; pick up the mortar and pour the mixture into the bowl 12 ; put a brush inside the bowl 13 ; pick up the GREEN DYE.. Pull the light switch I. Open the cookbook to find the recipe; unfold the fan to find the crane; collect all the items on the list to receive COAL. Go back 3 locations. Go through the door on the left to the Terrace; go forward to the Landing.

3 thoughts on “Nightmares from the Deep: The Cursed Heart

  1. Go back to the Catacombs through the Hideout and into the Treasury. Peel the delicate root using the peeler 5 and then chop the peeled root with a knife 6 ; use the measuring spoon to add 3 spoonfuls of grated Small Root into the mortar 7 ; add 3 slices of Delicate Root 8 ; use the tweezers to tear petals off the Jatropha flower and add 4 petals to the mortar 9. Zoom in on the table on the right Z. Go forward 2 locations.

  2. Go forward 2 locations, then up the stairs and into the Yard. Go back 2 locations. Zoom in on the fuse box E ; click it once to open the latch, and once again to open the fuse box.

  3. Zoom in on the table on the right Z. Peel the delicate root using the peeler 5 and then chop the peeled root with a knife 6 ; use the measuring spoon to add 3 spoonfuls of grated Small Root into the mortar 7 ; add 3 slices of Delicate Root 8 ; use the tweezers to tear petals off the Jatropha flower and add 4 petals to the mortar 9. Go forward. Click the platform hanging from the crane S to go down to the Eyehole. Open the door to the Crew Quarters T ; go inside.

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