A small town lies devastated after being ravaged by a terrible flood. The townsfolk hide away, whispering of the Bronze Horseman, who has come to pass judgment on the wicked! Summoned by the towns mayor, it is your duty to investigate the mystery and find his son, who has disappeared amidst the chaos. Help the small town using your Hidden Object talents in Haunted Legends: The Bronze Horseman!
VideoHaunted Legends: The Bronze Horseman
When the puzzle is complete, take the Horse Emblem. Click on the correct buttons so you can turn all the lights green. Play the HOS. Travel down twice. Select the horse to find the candies. Travel right once. Beneath the page is a crude map. Zoom into the latching mechanism; place the PIN on each of the slots marked in red H. Return to the tower and travel to the top room. Make sure you get them all! Select the door to travel into the next room. Travel to the top room in the tower.
Femme Haunted Legends: The Bronze Horseman voisinage
Use the knife to cut open the sealed pages of the book. All you need to do is direct the light from the mirrors so that it illuminates the far wall to the left. Go through the door. Zoom into the caged boy and talk to him 3. Select the bag that fell and take the Fire Canister and crystal that are inside it. Make sure you get Haunted Legends: The Bronze Horseman Hammer. Select the bottle to find the pepper. Grab the note next to his right hand. Travel back twice, to the left once, and forward once. The puzzle requires you to Campfire Legends: The Last Act images on the left with those on the right. Afterwards, select the red blanket on the floor to begin a hidden object challenge. Bgonze the boy and Legwnds: the goblin escape. Place the 2 icons on each circle that match the image in the center. The Mug will be placed in Bubble Zoo 2 inventory. All you need to do is make sure every valve is facing down and to the left.
By pairing two items together, you can create additional items. Travel back twice and enter the door beyond the planks. The picture is beneath the paper. Travel back once and forward once. When the phantom appears, click him again. Travel forward Zoom in on the lake to the left of the dock. You can turn both wheels to match the images. Select the locket to find the red heart. Travel back. Make the potion by following the recipe on the top left. Place the three keys and Safe Handle into position. Use the trowel on the bag full of hops to get some Hops.
Travel through the archway. Travel down twice and walk back across the planks. Use War Chess knife to cut open the sealed pages of the book. Take Africa from the globe, and make Wonder World to get the duckling in the egg. Select the bottle to find the pepper. Select the chair cushion to find the spring. The Solvent will appear in your inventory. All you need to do is drop the smaller circles onto the correct larger circle to finish the puzzle. Make your way back to the tower. You will acquire a Horsemna. You will acquire the Flint and Steel in your inventory. The Stout Key will be placed in your inventory. Take the Lever and Safe Key. The Wire Cutters will be placed in your inventory.
Turn the handle to find a Chisel and a note. Use the Flint and Steel to light the torch. Take the Spring and read the note in the pocket. Click on the dwarf once you reach the correct destination. Go through the next 2 left doors. The LAMP will be added to inventory. Travel down four times. You will find the Strange Key! Take the Potion. Use the Wire Cutters on the wires that hold it in place. Click on the dwarf. Phantoms, floods, and spirits plague the streets outside, but you must unravel the mysteries of the tower.
Zoom out. Ash and water create earth. Travel up once. The drawer contains two random items. Tear the cloth to find the sword. The goal is to complete the puzzle by moving and flipping individual planks until a bridge across the water forms. Travel forward once and right once. Steam and metal will most likely be your final combination. Click on the dwarf. You will gain a Set of Pins in your inventory. Go through the next 2 left doors. Go up the steps.