Haunted Legends: The Bronze Horseman

A small town lies devastated after being ravaged by a terrible flood. The townsfolk hide away, whispering of the Bronze Horseman, who has come to pass judgment on the wicked! Summoned by the towns mayor, it is your duty to investigate the mystery and find his son, who has disappeared amidst the chaos. Help the small town using your Hidden Object talents in Haunted Legends: The Bronze Horseman!

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Haunted Legends: The Bronze Horseman

When the puzzle is complete, take the Horse Emblem. Click on the correct buttons so you can turn all the lights green. Play the HOS. Travel down twice. Select the horse to find the candies. Travel right once. Beneath the page is a crude map. Zoom into the latching mechanism; place the PIN on each of the slots marked in red H. Return to the tower and travel to the top room. Make sure you get them all! Select the door to travel into the next room. Travel to the top room in the tower.


Femme Haunted Legends: The Bronze Horseman voisinage

Use the knife to cut open the sealed pages of the book. All you need to do is direct the light from the mirrors so that it illuminates the far wall to the left. Go through the door. Zoom into the caged boy and talk to him 3. Select the bag that fell and take the Fire Canister and crystal that are inside it. Make sure you get Haunted Legends: The Bronze Horseman Hammer. Select the bottle to find the pepper. Grab the note next to his right hand. Travel back twice, to the left once, and forward once. The puzzle requires you to Campfire Legends: The Last Act images on the left with those on the right. Afterwards, select the red blanket on the floor to begin a hidden object challenge. Bgonze the boy and Legwnds: the goblin escape. Place the 2 icons on each circle that match the image in the center. The Mug will be placed in Bubble Zoo 2 inventory. All you need to do is make sure every valve is facing down and to the left.

By pairing two items together, you can create additional items. Travel back twice and enter the door beyond the planks. The picture is beneath the paper. Travel back once and forward once. When the phantom appears, click him again. Travel forward Zoom in on the lake to the left of the dock. You can turn both wheels to match the images. Select the locket to find the red heart. Travel back. Make the potion by following the recipe on the top left. Place the three keys and Safe Handle into position. Use the trowel on the bag full of hops to get some Hops.

Travel through the archway. Travel down twice and walk back across the planks. Use War Chess knife to cut open the sealed pages of the book. Take Africa from the globe, and make Wonder World to get the duckling in the egg. Select the bottle to find the pepper. Select the chair cushion to find the spring. The Solvent will appear in your inventory. All you need to do is drop the smaller circles onto the correct larger circle to finish the puzzle. Make your way back to the tower. You will acquire a Horsemna. You will acquire the Flint and Steel in your inventory. The Stout Key will be placed in your inventory. Take the Lever and Safe Key. The Wire Cutters will be placed in your inventory.


Turn the handle to find a Chisel and a note. Use the Flint and Steel to light the torch. Take the Spring and read the note in the pocket. Click on the dwarf once you reach the correct destination. Go through the next 2 left doors. The LAMP will be added to inventory. Travel down four times. You will find the Strange Key! Take the Potion. Use the Wire Cutters on the wires that hold it in place. Click on the dwarf. Phantoms, floods, and spirits plague the streets outside, but you must unravel the mysteries of the tower.

Zoom out. Ash and water create earth. Travel up once. The drawer contains two random items. Tear the cloth to find the sword. The goal is to complete the puzzle by moving and flipping individual planks until a bridge across the water forms. Travel forward once and right once. Steam and metal will most likely be your final combination. Click on the dwarf. You will gain a Set of Pins in your inventory. Go through the next 2 left doors. Go up the steps.

7 thoughts on “Haunted Legends: The Bronze Horseman

  1. Take the Spring and read the note in the pocket. Use the Stout Key to open the door. The picture is beneath the paper.

  2. Grab the red crystal from the bench as well as the Lever. Luckily, we know a trick. Travel up through the hole once and back once. Select the horse to find the candies.

  3. In the back of the room is a Coat of Arms that you can collect by loosening the screws. Pull the lever on the left to open the mechanism on the book. Take the Horseshoe and the crystal.

  4. By pairing two items together, you can create additional items. Next, zoom in on the strange machine on the right. Fire and wood create ash. Go through the window. Select the red, green, and blue lever.

  5. Drop the knife near the door to find the lightning. Zoom into the right door; place the 2 PINS in the lock 2. Select the glowing item on the distant table edge. Fire and wood create ash.

  6. The first Mosaic Fragment is in the book. Next, open the cabinet to the left of the window and take the two crystals inside. The bracelet is in the jewelry box on the top left.

  7. Take Africa from the globe, and make sure to get the duckling in the egg. Travel back to the workshop. Use the Gaff Hook to clear the wood.

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