Left in the Dark: No One on Board

Left in the Dark: No One on Board is a hidden-object puzzle-adventure game with a moody ambience and creepy setting. Private Detective Charlotte Austin knew this case was going to be an odd one after reading the letter from the Mayor of Portsmouth. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Her initial attempts to draw logical conclusions based on the evidence fail utterly. Charlotte realizes there may be something to the curse the local press is writing about. After encountering a hooded figure with a hook on a supposedly abandoned ship in a series of eerie events, she fears the mystery is much darker and deeper than she originally thought. Charlotte has to discover what connects the ship’s disappearance with Devil’s Island and a family’s unsolved murder. But will she find the allies she needs to break the Curse of the Traveler?

Walk forward and get on the ship. Note the tombstone mini-game K. Refer to your journal for the planets diagram Q. Left in the Dark: No One on Board features: Be drawn in by the chill of a strange and gripping storyline. Walk down and go left. Enter the cabin. Walk to the right. Select the table Q. Take the MAP and walk to the left. Open the drawer; open the book and look at the photograph R. Be the first! Refer to your journal for the order of the books T. Walk down 3 times and select the bench. Swap the tiles so they add to 15 vertically and horizontally S.

Photo Left in the Dark: No One on Board avec anglais recherche

Go forward. Walk to the left. Use the interactive location and map and journal to keep track Iron Heart 2: Underground Army important information. Note the location for a handle wheel J. Walk down. Note the mini-game on the bookcase V. Moving some planets may move others. Turn the handle and look inside S. Select the table Q. Exit the close-up and walk down twice. Charlotte has to discover what connects the ship's disappearance with Devil's Island and a Keys to Manhattan unsolved murder. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor BBoard. Select the map board on the back wall. Turn the handle and Borad forward. Select the telescope F.

Exit the close-up and walk down twice. Walk forward C. Walk down 6 times. Select the debris on the right N. Note the ship G. Walk to the right. Note the path to the Mansion F. Turn the handle and look inside S. There are currently no reviews for this game. Walk down. Go forward 3 times and enter the Utility room. Walk right and select the bookcase on the right. Swap the tiles so they add to 15 vertically and horizontally S.

Enter the cabin. There are currently no reviews for this game. Walk right to the Stables H. Select the telescope Boarx. Refer to your journal for the order of the Wonderland Mahjong T. Select the chest J. Walk forward. Pull the handle that appears, and then walk to the right. Walk to the right W.


Walk right and select the bookcase on the right. Walk down and go left. Note the circuit box mini-game G. Remove the blanket B. Restore the map by dragging the pieces into position U. Refer to your journal for the order of the books T. Walk down 4 times. Walk forward and get on the ship. Her initial attempts to draw logical conclusions based on the evidence fail utterly. But will she find the allies she needs to break the Curse of the Traveler? Select the room. Take the key and use it in the lock; pull down the handle C. Spin the wheel H.

Press the wooden button L. In it, he asks her to solve the mystery of a ship that disappeared at sea and then reappeared a few weeks later with neither crew nor cargo. Note the 4, 7, and 8 tiles do not move. Walk down 4 times. Walk down 3 times and select the bench. Walk down and go up the stairs. Be the first! Use the interactive location and map and journal to keep track of important information. Walk down and go left. Find the order to pull all the ropes down Exit the close-up and walk down twice. Note the portraits on the wall E. Walk right to the Stables H. Select 2 books to swap positions and place them in the correct order U.

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Left in the Dark: No One On Board Walkthrough part 4

11 thoughts on “Left in the Dark: No One on Board

  1. Press the wooden button L. Open the case and read the instructions F. Enter the Foyer L. Read the missing poster and sign I. Move the planets to match the diagram R.

  2. Refer to your journal for the time O. Walk right to the Stables H. Note the portraits on the wall E. Note the path to the Mansion F. Look in the lens I.

  3. Restore the map by dragging the pieces into position U. Read the missing poster and sign I. Open the drawer; open the book and look at the photograph R. Note the circuit box mini-game G. Walk forward and get on the ship.

  4. Select the portraits. Walk right and select the bookcase on the right. Note the harp S. Drag the rings to rotate them into position T. Note the mini-game on the right door P.

  5. Go forward 3 times and enter the Utility room. Drag the rings to rotate them into position T. Walk down 4 times and go up the stairs.

  6. Select the table Q. Select the table E. Note the mini-game on the right door P. Tap the top, bottom, left, and right edges of the lens to move it red. Look at the right door.

  7. Instructions: Use the mouse to find hidden objects and solve puzzles. Go forward 3 times and enter the Utility room. Rotate the rings to connect the 2 valves yellow. Turn the handle and walk to the right V.

  8. Select the room. Note the harp S. Enter the code L. Move the planets into position in numerical order Walk right to the Stables H.

  9. Take the KEY and use it in the lock M. Walk forward C. There are currently no reviews for this game. Walk forward. Restore the map by dragging the pieces into position U.

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