G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

G.H.O.S.T. Chronicles: Phantom of the Renaissance Faire finds you hot on the trail of a menacing and terrifying ghost. This vengeful ghost has damaged attractions, vandalized shops and has driven away the park patrons. Inspect the park and determine if this is indeed ghostly activity or just a cruel and disastrous hoax. It is up to you to find out who is behind the haunting at the Renaissance Faire in this exciting Hidden Object Adventure game.

Use Glue on the queen cutout 5. Place the Boat from your inventory onto the moving trolley 3. Click when the green up arrow appears to move into the next area. Use the Keys on the lock to open it. Click on the flask to add Glue to your inventory. Click on the Sugar to add it to the flask 2. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. If you played on the easier setting the first time, switch to the harder version for your second try. Use the Lever on the Trap Door Release to open it. Take the arrow that leads up to the blue curtained area, proceed inside the stage set. Put the Alum from your inventory into the crushing bowl. Go back to the first corridor inside the set.

Some locations have hidden objects, some have puzzles, and some have both. Go back and towards the blue curtained area of the stage again. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Phantom of the Renaissance Faire is a beautifully done, smart game that masterfully accommodates a variety of skill levels and is still fun even on your second playthrough. The hint system works a bit differently depending on which path you choose, too. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. The Bad A bit on the short side. The stage is all yours now. You should find yourself in the above area. Put the Alum from your inventory into the crushing bowl. Click on the electrical box above the red barrel. You can go right or left once inside the stage set: proceed to the left. Take the arrow that leads up to the blue curtained area, proceed inside the stage set. Place the Boat from your inventory onto the moving trolley 3. Go right.


Asie G.H.O.S.T Chronicles: Phantom of the Renaissance Faire gratuit pour

Click on the panel to move closer. Stone Age Cafe to exit Laruaville 8 the previous area via the down green arrow. Go back to G.H.OS.T first corridor inside the set. You should find yourself in the above area. Finally, take a right. Click on it again to add it to Chhronicles: flask. Fairies: 0 Note: there are no fairies in the Theater area 1. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. Phantom of the Renaissance Faire is a beautifully done, smart game that masterfully accommodates a variety of skill levels and is still Chrronicles: even on your second playthrough. Go back, moving to the middle area of the stage. In the next room, again you can take a right or a left. Click on the electrical box above the red barrel. Proceed inside, going left just like before. Use the Painting on the glued area to complete the task.

You should find yourself in the above area. If you played on the easier setting the first time, switch to the harder version for your second try. Proceed inside, going left just like before. The stage is all yours now. Phantom of the Renaissance Faire is a beautifully done, smart game that masterfully accommodates a variety of skill levels and is still fun even on your second playthrough. Click on the electrical box above the red barrel. Fairies: 0 Note: there are no fairies in the Theater area 1. Pick up the Keys and go back. Some locations have hidden objects, some have puzzles, and some have both. The Bad A bit on the short side. Variable skill settings. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. In many cases, finding the last hidden object will reveal an item that you can take with you, so that you can use it to solve a puzzle somewhere else in the park. Go back, moving to the middle area of the stage. Take the arrow that leads up to the blue curtained area, proceed inside the stage set.

Proceed inside, going left just like before. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Click on the electrical box above the red barrel. The puzzles vary from t he straightforward — finding the key to Phaantom a door — to the more exotic, like finding the right present to help a gnome impress his Renaissanve. Use Renaissancf Painting on the glued Faiee to complete the task. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Go back to the first corridor inside the set. Go back to the main scrolling stage area where you started. You can Dracula Origin right or left once inside the stage set: proceed to Secret Investigations: Revelation left. Use Glue on the queen cutout 5. Go back, moving to the middle area of the stage. In the next room, again you can take a right or a left. Beautiful visuals. Place the candle from your inventory underneath the flask to make glue. The Bad A bit on the short side.


Click on it again to add it to the flask. Pick up the Lever. Click on the Flour to add it to the flask 3. Use the Keys on the lock to open it. Pick up the Keys and go back. You will automatically be taken to the Gates. Variable skill settings. Put the Alum from your inventory into the crushing bowl. Fun puzzles. Continue up and to the wooden panel. The Bad A bit on the short side. You should find yourself in the above area. Go back, moving to the middle area of the stage. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy.

12 thoughts on “G.H.O.S.T Chronicles: Phantom of the Renaissance Faire

  1. Some locations have hidden objects, some have puzzles, and some have both. Place the Boat from your inventory onto the moving trolley 3. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. Go back and towards the blue curtained area of the stage again.

  2. Continue up and to the wooden panel. You will automatically be taken to the Gates. Fairies: 0 Note: there are no fairies in the Theater area 1. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Time to exit to the previous area via the down green arrow.

  3. You should find yourself in the above area. Click when the green up arrow appears to move into the next area. Place the candle from your inventory underneath the flask to make glue. Put the Alum from your inventory into the crushing bowl.

  4. In the next room, again you can take a right or a left. Click when the green up arrow appears to move into the next area. Click on the Sugar to add it to the flask 2. Fun puzzles.

  5. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Use Glue on the queen cutout 5. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy.

  6. As many as three hint-giving fairies are concealed in each location; you can collect 68 throughout the entire game. Time to exit to the previous area via the down green arrow. Click on it again to add it to the flask. It helps add a sense of realism to the Scooby Doo-esque story that prevents it from becoming too silly or campy. Go back to the main scrolling stage area where you started.

  7. Click on it again to add it to the flask. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs. Phantom of the Renaissance Faire is a beautifully done, smart game that masterfully accommodates a variety of skill levels and is still fun even on your second playthrough. You will automatically be taken to the Gates. In many cases, finding the last hidden object will reveal an item that you can take with you, so that you can use it to solve a puzzle somewhere else in the park.

  8. You can go right or left once inside the stage set: proceed to the left. Proceed inside, going left just like before. Use the item you found inside the trap door to restore power to the Gates of Nottingham. Go back and towards the blue curtained area of the stage again. Variable skill settings.

  9. Pick up the Lever. Click on the panel to move closer. Variable skill settings. The Bad A bit on the short side. This time, scroll as far right as possible and take the arrow that leads up the rightmost stairs.

  10. Click on the Flour to add it to the flask 3. Go back and towards the blue curtained area of the stage again. Click on the panel to move closer. Go back, moving to the middle area of the stage.

  11. Variable skill settings. Fun puzzles. The hint system works a bit differently depending on which path you choose, too.

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