Doors of the Mind: Inner Mysteries

The nightmares began when my father passed away. I havent slept in days, and the nightmares even appear when I am awake. My doctor has recommended a dream specialist, and together we are trying to figure out what these nightmares mean. Jump into Hidden Object action in Doors of the Mind Inner Mysteries.


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Insert the chamber in the cylinder and the coin in the slot: n this mini-game is to pull the lever when the four correct Insider Tales: The Stolen Venus 2 are shown in the correct slots. Mins: you clicked wrong too many times the screen would go blurry for a few seconds. The machine will then be fixed. Click on the vent in the bottom left corner of the screen to zoom in. Find the objects on the list: After 19 objects have been found, select the carousel: The Doorx will be added to the Doors of the Mind: Inner Mysteries and Hazel will return to the hallway. Put the items in the following places, leaving the ice cube until after the lemon has been placed: Hazel returns to her childhood home. Closet Click on items that Myteries be inventory items Mine: this scene. Place the key from the inventory on the shelf in the upper right corner of the screen to open it. Place the three boards in the gap in the middle of the screen. Finishing this scene will return you to Lost Amulets: Stone Garden previous scene. After using a hint, you have to wait until the hint World Voyage. I haven't slept in days, and the nightmares even appear when I am awake. When you get stuck, od times you can use the Back button to go to another scene, and come back to the first scene later.

Use the hammer to fix the gap. The skip button at the bottom-right corner of the screen will become active after one minute, and this can be pressed to bypass the mini-game. The solution will be different every time. Place items from the inventory in the related areas of the scene. The machine will then be fixed. Click inside it and collect the picture and the paper. Place the items from the inventory on the cannon in the middle of the screen in the correct order. Select the middle door. Select the difference to remove it. You can see only eight names of objects in the list at one time. Click on the Back button in the bottom right corner of the screen. Refer to the image for the solution.

I purchased Doors of the Mind: Inner Mysteries. Click inside it and collect the picture and the paper. Refer to the image for the solution. Examine the key on the wall to see a close-up of the key. Find the 10 items shown in the inventory: Find the next 10 items shown in the inventory: Select the coin: Hazel will return to the hallway. Day 5: The Last Representation The fifth day starts in the games room. Some mixes are easier to work with than others. Sweet Treats: Fresh Daily machine will then be fixed.


We got to talking and apparently there were two major upsets and I was the only one to pick them. Click on the match to get a small area of light. Enter on the lock to open the briefcase: Take the clock hands and the key from the briefcase: Note that the time on the piece of paper is Remember to visit the Big Fish Games Forums if you find you need more help. The aim in the mini-game is to rotate the maze so that the peppermint drops through the gaps to the middle of the maze: Hazel arrives at the crime scene. Open the right door to enter the bedroom. I get a txt from him. Each new level of the maze has one way to the next inside level and one dead end. Find 10 differences between two pictures. Press the buttons to rotate the maze. Click the knob on the left to spin the left wheel counterclockwise. You go to a Dream Therapist and he hypnotizes you to figure out why you are having horrible nightmares. We do not encourage or condone the use of any software in violation of applicable laws. Use the ladder on the crowbar and then select the crowbar to take it. This way you will know when you place the wrong gear, because it will not move.

You can see only eight names of objects in the list at one time. Select the pieces from the right side of the screen and put them in the correct places on the jigsaw. Find the objects on the list: After 22 items have been found, select the peppermint candy: Hazel returns to the hallway. You must find the correct solution within eight tries. Put the items in the following places: Hazel wakes up from the trance and returns to the real house. Find 16 items, highlighted in green in the screenshot. To finish the puzzle you will need to get the red marbles on the left side, the yellow marbles on the right, and the blue marbles in the middle where the two wheels overlap. Find the objects on the list: After 17 objects have been found, select the gloves: Hazel returns to the hall. Find 18 items, highlighted in light blue in the screenshot. The objects that you need to find are not always the same as their pictures in the list. Sometimes you will need to fit objects from your inventory into a scene. Click on the match to get a small area of light. After the cutscene, Hazel returns to the real house: Take the oil can and use it on the toolbox. Use the ladder on the crowbar and then select the crowbar to take it. Next, find 10 objects that are highlighted in light blue in the screenshot.

Select the difference to remove it. Find 22 objects highlighted in red in the screenshot. Find 20 objects, highlighted in green in the screenshot. After finding all 19 objects, click on the carousel twirling in the middle of the screen. Take the four books and then examine the space on the bookshelf. Click the knob on the right to spin the right wheel clockwise. Press the buttons to rotate the maze. You must find the correct solution within eight tries. Use the tape on the broken section of the hose. Click the left door with the film reel on it. Click inside it and collect the picture and the paper. Insert the COIN from the inventory. Start placing the gears near the moving gear on the left. I was waiting for something to pop-out and scare me the whole time.

11 thoughts on “Doors of the Mind: Inner Mysteries

  1. Have fun! Attic Go back upstairs on the left side of the screen. The machine will then be fixed.

  2. Clicking in the wrong location four times causes the screen to become blurry for one second. Click the painting that was behind the red curtain in the upper right corner to start the puzzle. You can use the Back button in the bottom right corner of the screen if you want to try another room. When you get stuck, many times you can use the Back button to go to another scene, and come back to the first scene later. The Diary is unlocked after the first part of the game has been completed.

  3. The aim in the mini-game is to rotate the maze so that the peppermint drops through the gaps to the middle of the maze: Hazel arrives at the crime scene. Open the left door to enter the playroom. When you click too many times, the screen will start to get blurry.

  4. Then work on getting the other side in the correct position. The machine will then be fixed. Take the screwdriver from the toolbox. Click inside it and collect the picture and the paper.

  5. You can place the bucket, highlighted in green, only after placing the faucet, highlighted in white in the screenshot. Place the number 1 and 4 weights in the screenshot to the left plate. Find the hidden objects on the list: After 22 items have been found, select the film: Hazel returns to the hallway. The button will fill up as this happens. Find the difference locations display two similar screens with ten slight differences, which could be a new object in one of the screens or an object which has been changed in some way.

  6. Attic Go back upstairs on the left side of the screen. Dining Room Click on the left door with the picture of silverware on it. Click on the safe in the middle of the screen to open it. Open the left door to enter the playroom.

  7. Use the nails on the planks and then use the hammer on the nails. The Quit button exits the game is Yes is selected or returns to the main menu if No is selected. Use the key on the closet lock. Find five items in the painting: Use the items on the cannon in the following order: Hazel enters a hall where there are two doors.

  8. Press the blue continue button at the bottom of the screen to complete day 1. You have eight attempts to complete this mini-game before the mini-game starts again. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Doors of the Mind: Inner Mysteries. Examine the safe: Move dial A seven times, dial B five times and dial C once to open the safe. Popular Puzzle Games downloads.

  9. Use the wrench on the tap and the shovel handle will drop down to the lower section of the fountain. Select the certificate to complete the second day. Collect the hammer inside the safety box. Examine the safe: Move dial A seven times, dial B five times and dial C once to open the safe.

  10. Use the film and the marbles on the middle door. The mini-games have tasks such as equalising the weight of scales or correctly turning the dials on a safe. When you click too many times, the screen will start to get blurry. Notes are added to the diary as you progress through the game.

  11. Take the shovel handle: Examine the headstone. Find the 10 items shown in the inventory: Find the next 10 items shown in the inventory: Select the coin: Hazel will return to the hallway. The completed jigsaw is shown below: Hazel returns to the hallway.

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