Azada: Elementa Collectors Edition

Journey to amazing worlds as the whimsical saga continues in Azada: Elementa! After its precious elements are stolen, Azada chooses you to find the elemental mages who can save this special world. But bad-guy Panoptes is waiting around every corner to stop you at any cost – or is he? Nothing in Azada is as it seems… During this trip to Azada, you’ll also get your very own cuddly sidekick. Earn critter coins you can use to dress him in a variety of fun outfits! This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card! The Collector’s Edition includes:

Once he has been freed, Titus requests help in another case. Go left; through the door and forward. Both images will automatically change once both images have been matched. Zoom into the lion and take the KEY J. Sphere 1 will defeat sphere B, sphere 2 will defeat sphere A, and sphere 3 will defeat sphere C. Use the slingshot on the scene. Use the HORN on the scene to drive away the ravens. Examine the device; press the button O and touch the spider. And I Must Scream : Titus's fate in the original Azada, seeing that he's been stuck in a magic book for quite some time. Go through the door. Look at the panel and change the colors to the image on the screenshot green, yellow, blue U. Use the numbers on the board as a clue.

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Azada: Elementa Walkthrough - Part 1


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The clue on the side lets you know how many of each element is present 1. Zoom Collectogs the lion and take the KEY J. In Elementa, the PC needs to free the Collectord magicians who fuel Azada with the elements of fire, water and air by giving them their amulets Turn the wheel for a box to appear 2. However, they find themselves falling into a trap door where they meet up with Titus, who has chosen them to save Azada from total destruction. Moreover, Titus also warns the protagonist that some of the characters are not what they appear to be. Return to the inside Azafa: Azada: Elementa Collectors Edition cave. Use the arrows in the center of each disk to rotate it. Go up the lift. Return to the World Class Solitaire. Examine the crack; touch the sphere, open the note and take it 4. Go through the portal K. Touch the flying lion. Both images will automatically change once both images have been matched.

Select a piece and then touch an adjacent empty spot to move it there. Go through the bottom door. Walk down twice. Zoom into the robot to get permission to mine. In Elementa, the PC needs to free the three magicians who fuel Azada with the elements of fire, water and air by giving them their amulets Move the clothes and take the net G. Return to the inside of the cave. Talk to the Mage; he needs the water sphere. Go right. Touch an outer arrow to move the pieces to the center location. Zoom into the bottle and remove the cork. Zoom into the table.

Put the shell 11 on the shield 12 and take the shield. Use the sword X on the stone and take the treble clef Y. Move the backpack and take the crystal P. Elemebta into the maze to activate a puzzle 5. Zoom into the armoire and use the KEY in the lock. Walk down 3 times.


Bilingual Bonus : Azada is Spanish for the word 'hoe' the gardening tool. Place a piece in the holding area red and select the arrows on each side green to rotate it. The puzzle will be complete after all the matches have been made.. Talk to Titus Q and then go through the portal R. Recreate the image by turning the fragments in the right order. Move the green balls through the rails until they are all in the right positions. Drop a sphere into the top of the tube to cause the bottom sphere in that tube to drop out. Use the HORN on the scene to drive away the ravens. Sealed Evil in a Can : The evil djinn in Ancient Magic was sealed away in a magical book by Argus until the genie broke the seal one day. Go left. To Be Continued : Used in the first two games. Please look at the screenshot for the image of the final solution The key is based on the word Azada three syllables and one of the keys is actually all three As. Cut the apple with the knife R and take the apple half S.

For bonus points, it also has descriptions for all the people and monsters shown in In Libro. Go forward twice. Find the 3 keys in the maze. Please look at the screenshot for the solution E. In the ERS games, becoming the name of a magic world that runs parallel to Earth. Walk down twice. Place the flower 7 in the vase 8 and take the rose. The ERS games are about Titus, guardian of Azada, asking the protagonist to save his world from destruction. The platypus cannot go through empty spots. Drag the pieces into a spot; pieces placed correctly will lock in place. Place the spigot K on the faucet L to find the items on the list once the doves move to drink water. Connect the dots with the soldering iron. Use the arrows to rotate the board F and G and then select a piece, hold it, and put in place. And I Must Scream : Titus's fate in the original Azada, seeing that he's been stuck in a magic book for quite some time. Place the birds in their matching silhouettes.

5 thoughts on “Azada: Elementa Collectors Edition

  1. Walk down 3 times and go right. It's a Genre Shift from the first two, which were minigame-style logic puzzles. One of the spheres is purple; make sure that is the last one remaining.

  2. Sealed Evil in a Can : The evil djinn in Ancient Magic was sealed away in a magical book by Argus until the genie broke the seal one day. Return to the portal and go through it. You will receive the NET. Return to the beach. However, they find themselves falling into a trap door where they meet up with Titus, who has chosen them to save Azada from total destruction.

  3. Open the egg and take the ring You can open the card maze after 20 seconds for a clearer view of the complete puzzle 6. Move the soldering iron over the dots and press down on the iron when you see a red glow.

  4. Find the 3 keys in the maze. Place the birds in their matching silhouettes. The ERS games are about Titus, guardian of Azada, asking the protagonist to save his world from destruction. Talk to the Mage of Fire; you have to find a way to get rid of the magical chains V. Cut the fence with the clippers Z and take the peacock A.

  5. Zoom into the door and place the BIRD in the slot to activate a puzzle. Place the stamp 1 on the envelope 2 and take the stamped envelope. Use the knife M on the wood and take the heron N. Touch the kettle magenta twice and take the KEY Q. Place the dolphin 9 next to the other one 10 and take the dolphins.

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