Sherlock Holmes: The Awakened

Travel the world and play as the world’s greatest detective, Sherlock Holmes, and his faithful assistant, Dr. Watson. Investigate a mysterious series of disappearances and use your wits to track down a dark group of Cthulu-worshippers. Follow the clues and solve the mystery of Sherlock Holmes: The Awakened, while being fully immersed in this Adventure game. Warning: Sherlock Holmes: The Awakened contains some graphic content and mentioning of the occult.

At the bottom shelf, take 3 syringes: 12mm, 15mm and 18 mm in diameters. Time to free the birds - Go to the aviary and use the key on the lock on the cage left of the female patient. Pull the left lever to open the gate here. Enter the office. Baker St. Hallway - Follow the footsteps towards the end of hallway at right. Push the rusty metal structure on the fan to stop it. Ball - Take the ball-small lump from item and place it under the microscope. Read it in documents to see the delayed connection to New Orleans. Becker - Go left to first cell on the left of the second corridor. Gygax' office is locked. Find out which number is missing from the set. But it is the female's room now. Follow the path through the building; you can really only go one way at the intersections. Take the metal box with flower Edelweiss from the table.

Sourd Sherlock Holmes: The Awakened paris haut gamme

Altar Sehrlock Go up the steps and see a naked body on the sacrificial altar. He talks only to a Professor New Yankee in King Arthurs Court 4. Click on the chair to start the analysis and get a close up of the table. Turn left on the corner and see a note on the left by the laboratory door. Baker St. Schwartz Disguise. Use magnifying lens to note that someone came in and then came out dragging a body of great size. Turn right at the corner and use the classroom key on the door at right. Seems like they have problems with fire here. Talk to Watson and then enter the gate of his patient. You Rorys Restaurant Origins now pass the mosquitoes. Davy's muteness is caused by psychological trauma. Enter and see a horse dying of thirst.

Then click-hold-move the caught padlock to hit the lever of the door lock. Read the paper on the desk next to the blackboard. The machine starts to analyze the dissolved fibre. Schwartz Disguise. The game puts the player into an investigation of the myth of Cthulhu - as imagined by author H. Watch Holmes' brilliant deduction at work. He recounts the story of what happened to bring him to this state. Talk to Gerda twice at end cell. The top and lowest rows allow only one number. At the other side of the column see clothes. The cauldron drops and the door opens. Read reports to learn what Holmes observed about the cloth. Check the pitcher of water on the other bench and Holmes will say the water contains opiates. Port District Walk down the dock where you first started.

Go forward pass the sick postman. So the Sherolck drawings have only part of the glyphs. Enter through gate - Go to the gate at end of corridor. Look close again and take the hatpin on the left. Use and combine more than 50 objects, and discover hundreds of clues and documents to carry out the investigation to its final outcome.

Go back to Becker and he says that pink crystals needs to be dissolved in water. Combine the pink crystals with the meal tin with water to get Becker's medicine. You can pick the nails now or later. Go to the middle aisle and take the letter tacked on the box from Philo to O'Reily as to why he is not there. Look around the Port District and see the Louisiana Nymph riverboat-pleasure boat. Look down at the blood in front of the door. Use the advertisement on the drawing. Try the stable door. Use spoon to open the cabinet. There are nails on the table. Press ESC key to skip cutscenes. Equip the spoon and unlock the cell door. Crouch around and see a scale on the top of this work bench and a doll on the left by the wall.

Schwartz disguise. Read it under documents to learn that notable dreams are drawn on the soil and that Maoris place significance to those dreams. Look up and see a destroyed screen above the door. Automatically, Holmes uses the blowpipe. Holmes talks with Watson. Holmes says to check it for the origin of the stain. Take the file with an unlabelled? Turn right, forward and again turn right to the next path. Measure each pipe using the caliper and see that there are a 10, an 18, a 16 and a 22 mm in diameter pipes. Watch Holmes' brilliant deduction at work. Swamp Go forward and to the left, past the blue ropes. Examine the footprints at the foot of the bed. He's wearing a straightjacket! Now, it's Watson's turn. Look close at the altar and take the silver Pelican medallion.

4 thoughts on “Sherlock Holmes: The Awakened

  1. Use match to light candle and Holmes says that it is similar to the compound tested from Stenwick's place - opium with morphine. Pick one of each kind of flower towards the back of the house, along the side walkway. Take the iron bar on the floor by the crate. Added text are found in the remastered version of the game. Go down and exit the building.

  2. Continue to the back of the house. Press the glyphs in sequence etched by Dirty: Press the middle glyph left half of the wing of the first glyph of door. Try entering and Holmes says something about a making smoke to cause Frau Mayer to leave. Turn the corner, go through the side hallway and take the stairs. Check the pitcher of water on the other bench and Holmes will say the water contains opiates.

  3. He does multiplications. Heidi left her. Click the end of the rope and then click on the door. Examine the burnt paper in the fireplace. Place the compound on the plate on the analyzer on the left.

  4. It will have some iron buffalo on it. In your Items Menu, combine the false beard with the spectacles to get the Prof. A new help system that shows the interactions available objects and actions.

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